Added functionality to gameplay cabinet lighting code.

This commit is contained in:
Charles Lohr
2004-05-20 07:44:57 +00:00
parent 1de96421e3
commit 9bf8ca2362
4 changed files with 46 additions and 4 deletions
+15 -1
View File
@@ -28,6 +28,8 @@ PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our pro
const float DEFAULT_SOUND_VOLUME = 1.00f;
const CString DEFAULT_LIGHTS_DRIVER = "Null";
const CString DEFAULT_LIGHTS_STEPS_TYPE = "lights-cabinet";
const CString DEFAULT_LIGHTS_STEPS_DIFFICULTY = "standard";
bool g_bAutoRestart = false;
@@ -264,6 +266,9 @@ void PrefsManager::Init()
#endif
m_sLightsDriver = DEFAULT_LIGHTS_DRIVER;
m_sLightsStepsType = DEFAULT_LIGHTS_STEPS_TYPE;
m_sLightsStepsDifficulty = DEFAULT_LIGHTS_STEPS_DIFFICULTY;
m_bLightsOrOutput = false;
m_bBlinkGameplayButtonLightsOnNote = false;
m_bAllowUnacceleratedRenderer = false;
@@ -443,6 +448,9 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
ini.GetValue( "Options", "MarvelousTiming", (int&)m_iMarvelousTiming );
ini.GetValue( "Options", "SoundVolume", m_fSoundVolume );
ini.GetValue( "Options", "LightsDriver", m_sLightsDriver );
ini.GetValue( "Options", "LightsStepsType", m_sLightsStepsType );
ini.GetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
ini.GetValue( "Options", "LightsOrOutput", m_bLightsOrOutput);
ini.GetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality );
ini.GetValue( "Options", "CoinMode", m_iCoinMode );
ini.GetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
@@ -751,7 +759,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
ini.SetValue( "Options", "AnisotropicFiltering", m_bAnisotropicFiltering );
ini.SetValue( "Options", "AutoRestart", g_bAutoRestart );
ini.SetValue( "Options", "SignProfileData", m_bSignProfileData );
ini.SetValue( "Options", "SoundWriteAhead", m_iSoundWriteAhead );
ini.SetValue( "Editor", "ShowBGChangesPlay", m_bEditorShowBGChangesPlay );
@@ -763,8 +771,14 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
ini.SetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
if(m_fSoundVolume != DEFAULT_SOUND_VOLUME)
ini.SetValue( "Options", "SoundVolume", m_fSoundVolume );
if(m_bLightsOrOutput != false)
ini.SetValue( "Options", "LightsOrOutput", m_bLightsOrOutput );
if(m_sLightsDriver != DEFAULT_LIGHTS_DRIVER)
ini.SetValue( "Options", "LightsDriver", m_sLightsDriver );
if(m_sLightsStepsType != DEFAULT_LIGHTS_STEPS_TYPE)
ini.SetValue( "Options", "LightsStepsType", m_sLightsStepsType );
if(m_sLightsStepsDifficulty != DEFAULT_LIGHTS_STEPS_DIFFICULTY)
ini.SetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
if(m_sMovieDrivers != DEFAULT_MOVIE_DRIVER_LIST)
ini.SetValue ( "Options", "MovieDrivers", m_sMovieDrivers );