Added functionality to gameplay cabinet lighting code.
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@@ -28,6 +28,8 @@ PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our pro
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const float DEFAULT_SOUND_VOLUME = 1.00f;
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const CString DEFAULT_LIGHTS_DRIVER = "Null";
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const CString DEFAULT_LIGHTS_STEPS_TYPE = "lights-cabinet";
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const CString DEFAULT_LIGHTS_STEPS_DIFFICULTY = "standard";
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bool g_bAutoRestart = false;
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@@ -264,6 +266,9 @@ void PrefsManager::Init()
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#endif
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m_sLightsDriver = DEFAULT_LIGHTS_DRIVER;
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m_sLightsStepsType = DEFAULT_LIGHTS_STEPS_TYPE;
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m_sLightsStepsDifficulty = DEFAULT_LIGHTS_STEPS_DIFFICULTY;
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m_bLightsOrOutput = false;
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m_bBlinkGameplayButtonLightsOnNote = false;
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m_bAllowUnacceleratedRenderer = false;
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@@ -443,6 +448,9 @@ void PrefsManager::ReadPrefsFromFile( CString sIni )
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ini.GetValue( "Options", "MarvelousTiming", (int&)m_iMarvelousTiming );
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ini.GetValue( "Options", "SoundVolume", m_fSoundVolume );
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ini.GetValue( "Options", "LightsDriver", m_sLightsDriver );
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ini.GetValue( "Options", "LightsStepsType", m_sLightsStepsType );
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ini.GetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
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ini.GetValue( "Options", "LightsOrOutput", m_bLightsOrOutput);
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ini.GetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality );
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ini.GetValue( "Options", "CoinMode", m_iCoinMode );
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ini.GetValue( "Options", "CoinsPerCredit", m_iCoinsPerCredit );
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@@ -751,7 +759,7 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue( "Options", "AnisotropicFiltering", m_bAnisotropicFiltering );
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ini.SetValue( "Options", "AutoRestart", g_bAutoRestart );
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ini.SetValue( "Options", "SignProfileData", m_bSignProfileData );
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ini.SetValue( "Options", "SoundWriteAhead", m_iSoundWriteAhead );
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ini.SetValue( "Editor", "ShowBGChangesPlay", m_bEditorShowBGChangesPlay );
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@@ -763,8 +771,14 @@ void PrefsManager::SaveGlobalPrefsToDisk() const
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ini.SetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
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if(m_fSoundVolume != DEFAULT_SOUND_VOLUME)
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ini.SetValue( "Options", "SoundVolume", m_fSoundVolume );
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if(m_bLightsOrOutput != false)
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ini.SetValue( "Options", "LightsOrOutput", m_bLightsOrOutput );
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if(m_sLightsDriver != DEFAULT_LIGHTS_DRIVER)
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ini.SetValue( "Options", "LightsDriver", m_sLightsDriver );
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if(m_sLightsStepsType != DEFAULT_LIGHTS_STEPS_TYPE)
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ini.SetValue( "Options", "LightsStepsType", m_sLightsStepsType );
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if(m_sLightsStepsDifficulty != DEFAULT_LIGHTS_STEPS_DIFFICULTY)
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ini.SetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
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if(m_sMovieDrivers != DEFAULT_MOVIE_DRIVER_LIST)
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ini.SetValue ( "Options", "MovieDrivers", m_sMovieDrivers );
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