move to GameState
This commit is contained in:
@@ -2048,6 +2048,42 @@ public:
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int GetCurrentStepsCredits( T* p, lua_State *L )
|
||||
{
|
||||
const Song* pSong = p->m_pCurSong;
|
||||
if( pSong == NULL )
|
||||
return 0;
|
||||
|
||||
// use a vector and not a set so that ordering is maintained
|
||||
vector<Steps*> vpStepsToShow;
|
||||
FOREACH_HumanPlayer( p )
|
||||
{
|
||||
Steps* pSteps = GAMESTATE->m_pCurSteps[p];
|
||||
bool bAlreadyAdded = find( vpStepsToShow.begin(), vpStepsToShow.end(), pSteps ) != vpStepsToShow.end();
|
||||
if( !bAlreadyAdded )
|
||||
vpStepsToShow.push_back( pSteps );
|
||||
}
|
||||
|
||||
CString s;
|
||||
for( unsigned i=0; i<vpStepsToShow.size(); i++ )
|
||||
{
|
||||
const Steps* pSteps = vpStepsToShow[i];
|
||||
CString sDifficulty = DifficultyToThemedString( pSteps->GetDifficulty() );
|
||||
|
||||
// HACK: reset capitalization
|
||||
sDifficulty.MakeLower();
|
||||
sDifficulty = Capitalize( sDifficulty );
|
||||
|
||||
if( i )
|
||||
s += "\n";
|
||||
s += sDifficulty + " steps: " + pSteps->GetDescription();
|
||||
}
|
||||
|
||||
lua_pushstring( L, s );
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
ADD_METHOD( IsPlayerEnabled );
|
||||
@@ -2109,6 +2145,7 @@ public:
|
||||
ADD_METHOD( GetEditCourseEntryIndex );
|
||||
ADD_METHOD( GetEditLocalProfileID );
|
||||
ADD_METHOD( GetEditLocalProfile );
|
||||
ADD_METHOD( GetCurrentStepsCredits );
|
||||
|
||||
Luna<T>::Register( L );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user