Add option to view dance points instead of percentage score in oni courses.
Eval screen numbers are probably going to overflow off the left side until we get a new number skin. Apparently arcade behavior is to *not* dim the extra digits for dance points, but I think this looks cleaner.
This commit is contained in:
@@ -33,6 +33,7 @@ enum {
|
||||
AO_SKIN,
|
||||
AO_INSTRUCTIONS,
|
||||
AO_CAUTION,
|
||||
AO_DANCE_POINTS_FOR_ONI,
|
||||
AO_SELECT_GROUP,
|
||||
AO_WHEEL_SECTIONS,
|
||||
AO_SHOW_TRANSLATIONS,
|
||||
@@ -46,6 +47,7 @@ OptionRowData g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
|
||||
{ "Note\nSkin", 0, {""} }, // fill this in on ImportOptions()
|
||||
{ "How To\nPlay", 2, {"SKIP","SHOW"} },
|
||||
{ "Caution", 2, {"SKIP","SHOW"} },
|
||||
{ "Oni Score\nDisplay", 2, {"PERCENT","DANCE POINTS"} },
|
||||
{ "Song\nGroup", 2, {"ALL MUSIC","CHOOSE"} },
|
||||
{ "Wheel\nSections", 3, {"NEVER","ALWAYS", "ABC ONLY"} },
|
||||
{ "Translations", 2, {"NATIVE","TRANSLITERATE"} },
|
||||
@@ -160,6 +162,7 @@ void ScreenAppearanceOptions::ImportOptions()
|
||||
m_iSelectedOption[0][AO_INSTRUCTIONS] = PREFSMAN->m_bInstructions? 1:0;
|
||||
m_iSelectedOption[0][AO_CAUTION] = PREFSMAN->m_bShowDontDie? 1:0;
|
||||
// m_iSelectedOption[0][AO_DIFF_SELECT] = PREFSMAN->m_bDDRExtremeDifficultySelect? 1:0;
|
||||
m_iSelectedOption[0][AO_DANCE_POINTS_FOR_ONI] = PREFSMAN->m_bDancePointsForOni? 1:0;
|
||||
m_iSelectedOption[0][AO_SELECT_GROUP] = PREFSMAN->m_bShowSelectGroup? 1:0;
|
||||
m_iSelectedOption[0][AO_WHEEL_SECTIONS] = (int)PREFSMAN->m_MusicWheelUsesSections;
|
||||
m_iSelectedOption[0][AO_SHOW_TRANSLATIONS] = PREFSMAN->m_bShowTranslations;
|
||||
@@ -190,6 +193,7 @@ void ScreenAppearanceOptions::ExportOptions()
|
||||
PREFSMAN->m_bShowSelectGroup = !!m_iSelectedOption[0][AO_SELECT_GROUP];
|
||||
(int&)PREFSMAN->m_MusicWheelUsesSections = m_iSelectedOption[0][AO_WHEEL_SECTIONS];
|
||||
PREFSMAN->m_bShowTranslations = !!m_iSelectedOption[0][AO_SHOW_TRANSLATIONS];
|
||||
PREFSMAN->m_bDancePointsForOni = !!m_iSelectedOption[0][AO_DANCE_POINTS_FOR_ONI];
|
||||
|
||||
PREFSMAN->SaveGamePrefsToDisk();
|
||||
PREFSMAN->SaveGlobalPrefsToDisk();
|
||||
|
||||
Reference in New Issue
Block a user