Add option to view dance points instead of percentage score in oni courses.
Eval screen numbers are probably going to overflow off the left side until we get a new number skin. Apparently arcade behavior is to *not* dim the extra digits for dance points, but I think this looks cleaner.
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@@ -86,6 +86,7 @@ PrefsManager::PrefsManager()
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m_bShowSongOptions = true;
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m_DefaultFailType = SongOptions::FAIL_ARCADE;
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m_bDDRExtremeDifficultySelect = false;
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m_bDancePointsForOni = false; //DDR-Extreme style dance points instead of max2 percent
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/* DDR Extreme-style extra stage support.
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* Default off so people used to the current behavior (or those with extra
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@@ -178,6 +179,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
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ini.GetValueB( "Options", "bAllowSoftwareRenderer", m_bAllowSoftwareRenderer );
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ini.GetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
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ini.GetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );
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m_asAdditionalSongFolders.clear();
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@@ -253,6 +255,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
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ini.SetValueB( "Options", "bAllowSoftwareRenderer", m_bAllowSoftwareRenderer );
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ini.SetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
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ini.SetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );
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/* Only write these if they aren't the default. This ensures that we can change
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