Add option to view dance points instead of percentage score in oni courses.

Eval screen numbers are probably going to overflow off the left side until we get a new number skin.
Apparently arcade behavior is to *not* dim the extra digits for dance points, but I think this looks cleaner.
This commit is contained in:
Chris Gomez
2003-02-25 11:20:45 +00:00
parent d77d1cc43c
commit 9bea3951b6
6 changed files with 68 additions and 28 deletions
+3
View File
@@ -86,6 +86,7 @@ PrefsManager::PrefsManager()
m_bShowSongOptions = true;
m_DefaultFailType = SongOptions::FAIL_ARCADE;
m_bDDRExtremeDifficultySelect = false;
m_bDancePointsForOni = false; //DDR-Extreme style dance points instead of max2 percent
/* DDR Extreme-style extra stage support.
* Default off so people used to the current behavior (or those with extra
@@ -178,6 +179,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
ini.GetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
ini.GetValueB( "Options", "bAllowSoftwareRenderer", m_bAllowSoftwareRenderer );
ini.GetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
ini.GetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );
m_asAdditionalSongFolders.clear();
@@ -253,6 +255,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueI( "Options", "DefaultFailType", (int&)m_DefaultFailType );
ini.SetValueB( "Options", "bAllowSoftwareRenderer", m_bAllowSoftwareRenderer );
ini.SetValueB( "Options", "DDRExtremeDifficultySelect", m_bDDRExtremeDifficultySelect );
ini.SetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );
/* Only write these if they aren't the default. This ensures that we can change