Sick of wrestling with the SDL blitters.
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@@ -65,6 +65,8 @@ int mySDL_MapRGBExact(SDL_PixelFormat *fmt, Uint8 R, Uint8 G, Uint8 B);
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void mySDL_BlitTransform( const SDL_Surface *src, SDL_Surface *dst,
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const float fCoords[8] /* TL, BR, BL, TR */ );
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void mySDL_BlitSurface(
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SDL_Surface *src, SDL_Surface *dst, int width, int height, bool ckey);
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#endif
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