Sick of wrestling with the SDL blitters.
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@@ -779,3 +779,256 @@ void mySDL_BlitTransform( const SDL_Surface *src, SDL_Surface *dst,
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}
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}
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/* Templated blitter. This has a couple advantages:
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*
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* The generic implementations will see the parameters at compile-time, and
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* the compiler can elide them completely, giving a smaller loop.
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*
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* Also, we can enable and disable specializations simply by commenting out
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* a blit function; if it's not there, it'll fall back on the generic version
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* automatically.
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*
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* This is not yet intended for widespread use; it's currently only used in
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* the RageDisplay Create/UpdateTexture functions. I wrote this because
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* I'm tired of fighting with SDL's blit. This can replace the SDL blits
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* completely after the release, but that'll take a lot of testing.
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*
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* Simplified:
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*
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* No source alpha.
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* Palette -> palette blits assume the palette is identical (no mapping).
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* Color key removal controlled by a parameter, not a flag.
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* No general blitting rects.
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*/
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struct blit_traits_true { enum { val = true }; };
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struct blit_traits_false { enum { val = false }; };
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enum { IDENTITY, DIFFERENT_RGBA, PAL_TO_RGBA };
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struct blit_traits_identity { enum { convert = IDENTITY }; };
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/* Nonidentical RGBA->RGBA; convert. */
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struct blit_traits_rescale { enum { convert = DIFFERENT_RGBA }; };
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/* PAL->RGBA; convert. */
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struct blit_traits_depallete { enum { convert = PAL_TO_RGBA }; };
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template<class ckey,class blit_traits>
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static void blit( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height );
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static void blit<blit_traits_false,blit_traits_identity>( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
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{
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const char *src = (const char *) src_surf->pixels;
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const char *dst = (const char *) dst_surf->pixels;
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/* Bytes to skip at the end of a line. */
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const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
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const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
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/* XXX: duff's this */
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while( height-- )
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{
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int x = 0;
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while( x++ < width )
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{
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/* (Relatively) fast. */
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switch( src_surf->format->BytesPerPixel )
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{
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case 1: *((Uint8 *)dst) = *((Uint8 *)src); break;
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case 2: *((Uint16 *)dst) = *((Uint16 *)src); break;
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case 3: ((Uint8 *)dst)[0] = ((Uint8 *)src)[0];
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((Uint8 *)dst)[1] = ((Uint8 *)src)[1];
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((Uint8 *)dst)[2] = ((Uint8 *)src)[2];
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break;
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case 4: *((Uint32 *)dst) = *((Uint32 *)src); break;
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}
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src += src_surf->format->BytesPerPixel;
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dst += dst_surf->format->BytesPerPixel;
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}
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src += srcskip;
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dst += dstskip;
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}
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}
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/* Rescaling blit with no ckey. This is what gets used to update moveis in
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* D3D, so optimization is very important. */
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static void blit<blit_traits_false,blit_traits_rescale>( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
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{
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const char *src = (const char *) src_surf->pixels;
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const char *dst = (const char *) dst_surf->pixels;
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/* Bytes to skip at the end of a line. */
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const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
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const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
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Uint32 src_bits[4], dst_bits[4];
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mySDL_GetBitsPerChannel(src_surf->format, src_bits);
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mySDL_GetBitsPerChannel(dst_surf->format, dst_bits);
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const int rshifts[4] = {
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src_surf->format->Rshift + src_bits[0] - dst_bits[0],
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src_surf->format->Gshift + src_bits[1] - dst_bits[1],
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src_surf->format->Bshift + src_bits[2] - dst_bits[2],
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src_surf->format->Ashift + src_bits[3] - dst_bits[3],
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};
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const int lshifts[4] = {
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dst_surf->format->Rshift,
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dst_surf->format->Gshift,
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dst_surf->format->Bshift,
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dst_surf->format->Ashift,
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};
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const Uint32 masks[4] = {
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src_surf->format->Rmask,
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src_surf->format->Gmask,
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src_surf->format->Bmask,
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src_surf->format->Amask
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};
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int or = 0;
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if( src_surf->format->Amask == 0 )
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or = dst_surf->format->Amask;
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while( height-- )
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{
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int x = 0;
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while( x++ < width )
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{
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unsigned int pixel = decodepixel((Uint8 *) src, src_surf->format->BytesPerPixel);
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/* Convert pixel to the destination RGBA. */
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unsigned int opixel = 0;
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opixel |= (pixel & masks[0]) >> rshifts[0] << lshifts[0];
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opixel |= (pixel & masks[1]) >> rshifts[1] << lshifts[1];
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opixel |= (pixel & masks[2]) >> rshifts[2] << lshifts[2];
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opixel |= (pixel & masks[3]) >> rshifts[3] << lshifts[3];
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// Correct surfaces that don't have an alpha channel.
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opixel |= or;
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/* Store it. */
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encodepixel((Uint8 *) dst, dst_surf->format->BytesPerPixel, opixel);
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src += src_surf->format->BytesPerPixel;
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dst += dst_surf->format->BytesPerPixel;
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}
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src += srcskip;
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dst += dstskip;
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}
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}
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template<class ckey,class blit_traits>
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static void blit( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
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{
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const char *src = (const char *) src_surf->pixels;
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const char *dst = (const char *) dst_surf->pixels;
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/* Bytes to skip at the end of a line. */
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const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
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const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
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while( height-- )
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{
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int x = 0;
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while( x++ < width )
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{
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unsigned int pixel = decodepixel((Uint8 *) src, src_surf->format->BytesPerPixel);
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if( ckey::val == true )
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{
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/* dst_surf->format->BytesPerPixel is not 1 (not paletted).
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* We don't check this, for efficiency. */
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// ASSERT(dst_surf->format->BytesPerPixel != 1);
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if( pixel == src_surf->format->colorkey )
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{
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pixel = 0;
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/* Skip the conversion. */
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goto skip_convert;
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}
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}
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if( blit_traits::convert )
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{
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Uint8 colors[4];
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if( blit_traits::convert == DIFFERENT_RGBA )
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{
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/* Convert pixel to the destination RGBA. */
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mySDL_GetRGBAV(pixel, src_surf, colors);
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} else if( blit_traits::convert == PAL_TO_RGBA ) {
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/* Convert pixel to the destination RGBA. */
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colors[0] = src_surf->format->palette->colors[pixel].r;
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colors[1] = src_surf->format->palette->colors[pixel].g;
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colors[2] = src_surf->format->palette->colors[pixel].b;
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colors[3] = 0xFF;
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}
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pixel = mySDL_SetRGBAV(dst_surf->format, colors);
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}
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skip_convert:
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/* Store it. */
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encodepixel((Uint8 *) dst, dst_surf->format->BytesPerPixel, pixel);
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src += src_surf->format->BytesPerPixel;
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dst += dst_surf->format->BytesPerPixel;
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}
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src += srcskip;
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dst += dstskip;
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}
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}
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void mySDL_BlitSurface(
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SDL_Surface *src, SDL_Surface *dst, int width, int height, bool ckey)
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{
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if(width == -1)
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width = src->w;
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if(height == -1)
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height = src->h;
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width = min(src->w, dst->w);
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height = min(src->h, dst->h);
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/* Types of blits:
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* RGBA->RGBA, same format without colorkey
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* RGBA->RGBA, same format with colorkey
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* PAL->PAL; ignore colorkey flag
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* RGBA->RGBA different format without colorkey
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* RGBA->RGBA different format with colorkey
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* PAL->RGBA with colorkey
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* PAL->RGBA without colorkey
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*/
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if( src->format->BytesPerPixel == dst->format->BytesPerPixel &&
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src->format->Rmask == dst->format->Rmask &&
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src->format->Gmask == dst->format->Gmask &&
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src->format->Bmask == dst->format->Bmask &&
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src->format->Amask == dst->format->Amask )
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{
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/* RGBA->RGBA with the same format, or PAL->PAL. Simple copy. */
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if(src->format->BitsPerPixel != 8 && ckey)
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blit<blit_traits_true,blit_traits_identity>(src, dst, width, height);
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else
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blit<blit_traits_false,blit_traits_identity>(src, dst, width, height);
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}
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else if( src->format->BytesPerPixel != 1 && dst->format->BytesPerPixel != 1 )
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{
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/* RGBA->RGBA with different formats. */
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if(ckey)
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blit<blit_traits_true,blit_traits_rescale>(src, dst, width, height);
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else
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blit<blit_traits_false,blit_traits_rescale>(src, dst, width, height);
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}
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else if( src->format->BytesPerPixel == 1 && dst->format->BytesPerPixel != 1 )
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{
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/* RGBA->PAL. */
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if(ckey)
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blit<blit_traits_true,blit_traits_depallete>(src, dst, width, height);
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else
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blit<blit_traits_false,blit_traits_depallete>(src, dst, width, height);
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}
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else
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/* We don't do RGBA->PAL. */
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ASSERT(0);
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}
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