assert for negative updates; they should never happen (this is why
backgrounds would turn black on negative song position updates--the background would enter hibernate for a while)
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@@ -297,6 +297,7 @@ bool Actor::IsFirstUpdate()
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void Actor::Update( float fDeltaTime )
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void Actor::Update( float fDeltaTime )
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{
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{
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// LOG->Trace( "Actor::Update( %f )", fDeltaTime );
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// LOG->Trace( "Actor::Update( %f )", fDeltaTime );
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ASSERT_M( fDeltaTime >= 0, ssprintf("%f",fDeltaTime) );
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m_fHibernateSecondsLeft -= fDeltaTime;
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m_fHibernateSecondsLeft -= fDeltaTime;
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m_fHibernateSecondsLeft = max( 0, m_fHibernateSecondsLeft );
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m_fHibernateSecondsLeft = max( 0, m_fHibernateSecondsLeft );
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