DefaultFailType preference removed because DefaultModifiers was overriding it. DefaultFailType ConfOptionRow now works by putting the fail type in DefaultModifiers.

Fixed double InitCommand bug in Foreground.
Disabled odd dimension check for screen texture.
This commit is contained in:
Kyzentun
2014-11-15 17:18:42 -07:00
parent 77130ed3c4
commit 9b847caa45
7 changed files with 48 additions and 9 deletions
+3 -1
View File
@@ -54,7 +54,9 @@ void Foreground::LoadFromSong( const Song *pSong )
if( bga.m_bga == NULL )
continue;
bga.m_bga->SetName( sBGName );
bga.m_bga->PlayCommand( "Init" );
// ActorUtil::MakeActor calls LoadFromNode to load the actor, and
// LoadFromNode takes care of running the InitCommand, so do not run the
// InitCommand here. -Kyz
bga.m_fStartBeat = change.m_fStartBeat;
bga.m_bFinished = false;