DefaultFailType preference removed because DefaultModifiers was overriding it. DefaultFailType ConfOptionRow now works by putting the fail type in DefaultModifiers.
Fixed double InitCommand bug in Foreground. Disabled odd dimension check for screen texture.
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@@ -54,7 +54,9 @@ void Foreground::LoadFromSong( const Song *pSong )
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if( bga.m_bga == NULL )
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continue;
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bga.m_bga->SetName( sBGName );
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bga.m_bga->PlayCommand( "Init" );
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// ActorUtil::MakeActor calls LoadFromNode to load the actor, and
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// LoadFromNode takes care of running the InitCommand, so do not run the
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// InitCommand here. -Kyz
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bga.m_fStartBeat = change.m_fStartBeat;
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bga.m_bFinished = false;
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