more changes to hello world
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@@ -63,9 +63,9 @@ return Def.ActorFrame {
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-- Making a cheap reflection effect for the sake of showing off the fov and
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-- vanishpoint commands on ActorFrames.
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Def.ActorFrame{
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InitCommand=cmd(fov,45;vanishpoint,SCREEN_LEFT+64,SCREEN_BOTTOM-24;);
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InitCommand=cmd(fov,45;vanishpoint,SCREEN_LEFT+64,SCREEN_BOTTOM-20;);
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LoadActor( "creativecommons" )..{
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InitCommand=cmd(x,SCREEN_LEFT+64;y,SCREEN_BOTTOM-24;valign,0;zoomy,-0.6;rotationx,-60;diffusealpha,0.6;Real;);
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InitCommand=cmd(x,SCREEN_LEFT+64;y,SCREEN_BOTTOM-20;valign,0;zoomy,-0.6;rotationx,-60;diffusealpha,0.6;Real;);
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OnCommand=cmd(croptop,1;fadetop,0;decelerate,0.8;croptop,0;fadetop,1;);
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};
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};
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 1.1 KiB |
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After Width: | Height: | Size: 2.6 KiB |
@@ -0,0 +1,23 @@
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local t = Def.ActorFrame{
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Def.Quad{
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InitCommand=cmd(zoomto,SCREEN_WIDTH,96;diffuse,color("#EEF4FFCC"));
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};
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Def.ActorFrame{
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InitCommand=cmd(y,12);
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LoadFont("_frutiger roman 24px")..{
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Name="Header";
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Text=ScreenString("Header");
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InitCommand=cmd(x,-312;y,-34;halign,0;diffuse,color("#111111FF");diffusetopedge,color("#11111188");shadowlength,-1;shadowcolor,color("#FFFFFF44"));
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};
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Def.Quad{
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InitCommand=cmd(zoomto,SCREEN_WIDTH*0.975,2;y,-20;diffuse,color("#111111FF");diffusetopedge,color("#11111188");shadowlength,-1;shadowcolor,color("#FFFFFF44");fadeleft,0.1;faderight,0.625);
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};
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LoadFont("_frutiger roman 24px")..{
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Name="Explanation";
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Text=ScreenString("Explanation");
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InitCommand=cmd(x,-312;y,-14;align,0,0;diffuse,color("#111111FF");zoom,0.65;wrapwidthpixels,(SCREEN_WIDTH));
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};
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};
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};
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return t;
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@@ -0,0 +1,34 @@
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local gc = Var("GameCommand")
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local itemName = gc:GetName()
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local t = Def.ActorFrame{
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-- focused frame
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LoadActor( THEME:GetPathG("ReferenceBase","ItemFocused") )..{
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GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
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LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0);
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};
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-- unfocused
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LoadActor( THEME:GetPathG("SectionMenu","ItemUnfocused") )..{
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GainFocusCommand=cmd(decelerate,0.25;diffusealpha,0);
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LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,1);
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};
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Def.ActorFrame{
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LoadFont("_frutiger roman 24px")..{
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Name="SectionName";
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Text=ScreenString(itemName);
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InitCommand=cmd(x,-250;y,-6;halign,0;diffuse,color("#222222FF"));
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GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
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LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5);
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};
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LoadFont("_frutiger roman 24px")..{
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Name="SectionDesc";
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Text=ScreenString(itemName.."Desc");
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InitCommand=cmd(x,-248;y,10;align,0,0;diffuse,color("#222222FF");zoom,0.5);
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GainFocusCommand=cmd(decelerate,0.25;diffusealpha,1);
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LoseFocusCommand=cmd(stoptweening;decelerate,0.25;diffusealpha,0.5);
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};
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};
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};
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return t;
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@@ -35,7 +35,7 @@ CharactersDesc=Three-dimensional characters dancing in Gameplay. Modeling skills
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[ScreenReferenceMain]
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Header=Reference
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Explanation=This section contains reference material. It is meant for themers who already know what they are looking for.
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Explanation=This section contains reference material. It is meant for themers who have some idea of what they are looking for.
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Screens=Screens
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ScreensDesc=A reference of all of StepMania 5's available screens.
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@@ -45,3 +45,19 @@ Classes=Classes
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ClassesDesc=The classes that make up some of your favorite elements.
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LuaRef=Lua Reference
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LuaRefDesc=Visit the StepMania 5 Lua reference online.
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[ReferenceScreens]
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Header=Screen Reference
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Explanation=This is a list of Screens defined in StepMania's code.
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Screen=Screen
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ScreenDesc=The base Screen class that every other screen derives from.
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Overlays=Screen Overlays
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OverlaysDesc=Overlays that are handled regardless of screen.
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SWME=ScreenWithMenuElements
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SWMEDesc=A screen with menu elements. Most other screens are derived from this class.
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Options=ScreenOptions
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OptionsDesc=An options screen with various rows.
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@@ -173,7 +173,7 @@ AllowRepeatingInput=true
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HeaderY=SCREEN_TOP+72
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ChoiceNames="Screens,Managers,Classes,LuaRef"
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ChoiceScreens="name,Screens"
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ChoiceScreens="name,Screens;screen,ReferenceScreens"
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ChoiceManagers="name,Managers"
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ChoiceClasses="name,Classes"
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ChoiceLuaRef="name,LuaRef;urlnoexit,http://kki.ajworld.net/lua/sm5/Lua.xml"
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@@ -194,11 +194,33 @@ ScrollerTransform=function(self,offset,itemIndex,numItems) self:y((itemIndex-(nu
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Class="ScreenSelectMaster"
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Fallback="ScreenSelectMaster"
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PrevScreen="ScreenReferenceMain"
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HeaderY=SCREEN_TOP+72
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ShowScroller=true
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LoopScroller=false
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PerChoiceScrollElement=false
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ScrollerX=SCREEN_CENTER_X
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ScrollerY=SCREEN_CENTER_Y+48
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ScrollerNumItemsToDraw=10
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ScrollerSecondsPerItem=0.1
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ScrollerTransform=function(self,offset,itemIndex,numItems) self:y((itemIndex-(numItems/2))*64) end
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## Screens
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[ReferenceScreens]
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Fallback="ReferenceBase"
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ChoiceNames="Screen,Overlays,SWME,Options"
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# screen,RefScreens-Screen
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ChoiceScreen="name,Screen"
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# screen,RefScreens-Overlays
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ChoiceOverlays="name,Overlays"
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# screen,RefScreens-ScreenWithMenuElements
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ChoiceSWME="name,SWME"
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# screen,RefScreens-ScreenOptions
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ChoiceOptions="name,Options"
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DefaultChoice="Screen"
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## Managers and other Singletons
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[ReferenceManagers]
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Fallback="ReferenceBase"
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@@ -0,0 +1,109 @@
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Starred values appear on the ReferenceScreens list.
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*<base=Screen>
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ScreenDebugOverlay
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ScreenExit
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ScreenInstallOverlay
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ScreenReloadSongs
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ScreenSandbox
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ScreenStatsOverlay
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ScreenSyncOverlay
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ScreenSystemLayer
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ScreenTestSound
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*ScreenWithMenuElements
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<base=ScreenAttract>
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ScreenEnding
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ScreenHighScores
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ScreenHowToPlay
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ScreenRanking
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ScreenUnlockStatus
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<base=ScreenEvaluation>
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ScreenNetEvaluation
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<base=ScreenGameplay>
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ScreenGameplayNormal
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ScreenGameplayShared
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<base=ScreenGameplayNormal>
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ScreenGameplayLesson
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ScreenGameplaySyncMachine
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ScreenJukebox
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<base=ScreenJukebox>
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ScreenDemonstration
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<base=ScreenNetSelectBase>
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ScreenNetRoom
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ScreenNetSelectMusic
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*<base=ScreenOptions>
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ScreenMiniMenu
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ScreenNetworkOptions
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ScreenOptionsCourseOverview
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ScreenOptionsEditCourse
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ScreenOptionsEditProfile
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ScreenOptionsExportPackage
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ScreenOptionsManageCourses
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ScreenOptionsManageEditSteps
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ScreenOptionsManageProfiles
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ScreenOptionsMaster
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ScreenOptionsCourseOverview
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ScreenOptionsMemoryCard
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ScreenOptionsToggleSongs
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ScreenSMOnlineLogin
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<base=ScreenOptionsMaster>
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ScreenSongOptions
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ScreenPlayerOptions
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<base=ScreenPrompt>
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ScreenServiceAction
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ScreenSaveSync
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<base=ScreenSelect>
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ScreenSelectMaster
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<base=ScreenSelectMaster>
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ScreenSelectLanguage
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ScreenTitleMenu
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ScreenUnlockBrowse
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<base=ScreenTextEntry>
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ScreenTextEntryVisual
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<base=ScreenUnlockBrowse>
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ScreenUnlockCelebrate
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*<base=ScreenWithMenuElements>
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ScreenAttract
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ScreenBookkeeping
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ScreenEdit
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ScreenEditMenu
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ScreenEvaluation
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ScreenGameplay
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ScreenInstructions
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ScreenMapControllers
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ScreenNameEntry
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ScreenNameEntryTraditional
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ScreenNetSelectBase
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ScreenOptions
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ScreenPackages
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ScreenPackagesSSC
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ScreenProfileLoad
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ScreenProfileSave
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ScreenPrompt
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ScreenSelect
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ScreenSelectCharacter
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ScreenSelectMusic
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ScreenSelectProfile
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ScreenSetTime
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ScreenSplash
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ScreenTestInput
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ScreenTestLights
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ScreenTextEntry
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ScreenWithMenuElementsSimple
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<base=ScreenWithMenuElementsSimple>
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ScreenContinue
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