3.0 beta1 release candidate
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@@ -32,7 +32,6 @@ void GrayArrowRow::Load( PlayerNumber pn, StyleDef* pStyleDef, PlayerOptions po
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m_iNumCols = pStyleDef->m_iColsPerPlayer;
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// init arrow rotations
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for( int c=0; c<m_iNumCols; c++ )
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{
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m_GrayArrow[c].Load( GAMEMAN->GetPathToGraphic(pn, c, GRAPHIC_RECEPTOR) );
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@@ -54,6 +53,9 @@ void GrayArrowRow::Update( float fDeltaTime, float fSongBeat )
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void GrayArrowRow::DrawPrimitives()
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{
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if( m_PlayerOptions.m_bDark )
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return;
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for( int c=0; c<m_iNumCols; c++ )
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{
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// set arrow X
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