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@@ -325,9 +325,12 @@ void Player::OnCompleteStep( float fSongBeat, Step player_step, float fMaxBeatDi
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float fStepBeat = StepIndexToBeat( iIndexThatWasSteppedOn );
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// show the gray arrow ghost
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int iColumnNum = m_StepToColumnNumber[player_step];
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GrayArrowGhostStep( iColumnNum );
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for( int c=0; c < m_iNumColumns; c++ ) { // for each arrow column
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if( m_OriginalStep[iIndexThatWasSteppedOn] & m_ColumnNumberToStep[c] ) { // this column is still unstepped on?
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GrayArrowGhostStep( c );
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}
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}
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float fBeatsUntilStep = fStepBeat - fSongBeat;
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float fPercentFromPerfect = (float)fabs( fBeatsUntilStep / fMaxBeatDiff );
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