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@@ -82,7 +82,7 @@ void BitmapText::Draw()
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float fCharWidthZoomed = m_fCharWidthsInSourcePixels[c] * GetZoom();
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SetState( c );
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fX += fCharWidthZoomed/2;
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SetX( fX ); // set X acording to offset
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SetX( roundf(fX) ); // set X acording to offset and round to help blurring
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Sprite::Draw();
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fX += fCharWidthZoomed/2;
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}
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