style fix
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@@ -1,26 +1,9 @@
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#include "global.h"
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#include "ScreenSelectProfile.h"
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#include "ScreenManager.h"
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#include "SongManager.h"
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#include "AnnouncerManager.h"
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#include "song.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "ActorUtil.h"
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#include "GameState.h"
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#include "MemoryCardManager.h"
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#include "RageLog.h"
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#include "Style.h"
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#include "GameManager.h"
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#include "PrefsManager.h"
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#include "StatsManager.h"
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#include "PlayerState.h"
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#include "CommonMetrics.h"
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#include "InputEventPlus.h"
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#include "ScreenDimensions.h"
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#include "InputMapper.h"
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REGISTER_SCREEN_CLASS( ScreenSelectProfile );
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@@ -83,7 +66,7 @@ bool ScreenSelectProfile::Finish(){
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return false;
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// if profile indexes are the same for both players
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if( ( GAMESTATE->GetNumPlayersEnabled() == 2 ) && ( m_iSelectedProfiles[0] == m_iSelectedProfiles[1] ) && ( m_iSelectedProfiles[0] > 0 ) )
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if( GAMESTATE->GetNumPlayersEnabled() == 2 && m_iSelectedProfiles[0] == m_iSelectedProfiles[1] && m_iSelectedProfiles[0] > 0 )
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{
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return false;
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}
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@@ -95,7 +78,7 @@ bool ScreenSelectProfile::Finish(){
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return false;
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// card not ready
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if( ( m_iSelectedProfiles[p] == 0 ) && (MEMCARDMAN->GetCardState( p ) != MemoryCardState_Ready ) )
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if( m_iSelectedProfiles[p] == 0 && MEMCARDMAN->GetCardState( p ) != MemoryCardState_Ready )
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return false;
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// profile index too big
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