HyperShuffle implementation
Also add it to _fallback
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@@ -1289,6 +1289,7 @@
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<Function name='Hidden'/>
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<Function name='HiddenOffset'/>
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<Function name='HoldRolls'/>
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<Function name='HyperShuffle'/>
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<Function name='Incoming'/>
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<Function name='Invert'/>
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<Function name='IsEasierForCourseAndTrail'/>
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@@ -4125,6 +4125,7 @@ a,b = options:Boost(5)
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<Function name='Hidden' return='float, float' arguments='float value, float approach_speed'> </Function>
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<Function name='HiddenOffset' return='float, float' arguments='float value, float approach_speed'> </Function>
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<Function name='HoldRolls' return='bool' arguments='bool value'> </Function>
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<Function name='HyperShuffle' return='bool' arguments='bool value'> </Function>
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<Function name='Incoming' return='float, float' arguments='float value, float approach_speed'>
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If the player is using Incoming ((positive skew and negative tilt) or (negative skew and positive tilt)), returns the value of skew and its approach_speed.<br />
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Returns nil otherwise.<br />
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