HyperShuffle implementation

Also add it to _fallback
This commit is contained in:
tertu marybig
2022-06-13 18:20:52 -05:00
committed by teejusb
parent 7d88febd51
commit 9b348090a7
10 changed files with 171 additions and 8 deletions
+1
View File
@@ -1289,6 +1289,7 @@
<Function name='Hidden'/>
<Function name='HiddenOffset'/>
<Function name='HoldRolls'/>
<Function name='HyperShuffle'/>
<Function name='Incoming'/>
<Function name='Invert'/>
<Function name='IsEasierForCourseAndTrail'/>
+1
View File
@@ -4125,6 +4125,7 @@ a,b = options:Boost(5)
<Function name='Hidden' return='float, float' arguments='float value, float approach_speed'> </Function>
<Function name='HiddenOffset' return='float, float' arguments='float value, float approach_speed'> </Function>
<Function name='HoldRolls' return='bool' arguments='bool value'> </Function>
<Function name='HyperShuffle' return='bool' arguments='bool value'> </Function>
<Function name='Incoming' return='float, float' arguments='float value, float approach_speed'>
If the player is using Incoming ((positive skew and negative tilt) or (negative skew and positive tilt)), returns the value of skew and its approach_speed.<br />
Returns nil otherwise.<br />