add list of scores and judgments to multiplayer gameplay
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@@ -12,10 +12,6 @@ ScreenGameplayMultiplayer::ScreenGameplayMultiplayer( CString sName ) : ScreenGa
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void ScreenGameplayMultiplayer::Init()
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{
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ScreenGameplay::Init();
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// force the dummy player into autoplay
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PlayerInfo &pi = m_vPlayerInfo.back();
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pi.LoadDummyP1(); // dummy autoplay NoteField
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}
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void ScreenGameplayMultiplayer::FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut )
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