SetRepeatRate, ResetRepeatRate, ResetKeyRepeat
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@@ -630,3 +630,29 @@ float InputMapper::GetSecsHeld( StyleInput StyleI )
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StyleToGame( StyleI, GameI );
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return GetSecsHeld( GameI );
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}
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void InputMapper::ResetKeyRepeat( GameInput GameI )
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{
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for( int i=0; i<NUM_GAME_TO_DEVICE_SLOTS; i++ )
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{
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DeviceInput DeviceI;
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if( GameToDevice( GameI, i, DeviceI ) )
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INPUTFILTER->ResetKeyRepeat( DeviceI );
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}
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}
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void InputMapper::ResetKeyRepeat( MenuInput MenuI )
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{
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GameInput GameI[4];
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MenuToGame( MenuI, GameI );
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for( int i=0; i<4; i++ )
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if( GameI[i].IsValid() )
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ResetKeyRepeat( GameI[i] );
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}
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void InputMapper::ResetKeyRepeat( StyleInput StyleI )
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{
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GameInput GameI;
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StyleToGame( StyleI, GameI );
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ResetKeyRepeat( GameI );
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}
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