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@@ -585,4 +585,4 @@ static void GameLoop()
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else
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else
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SDL_Delay( 2 ); // give more time to other processes and threads, but not so much that we skip sound
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SDL_Delay( 2 ); // give more time to other processes and threads, but not so much that we skip sound
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}
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}
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}
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}
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