overly abstracted

This commit is contained in:
Glenn Maynard
2006-01-16 04:35:00 +00:00
parent cb90821cfe
commit 9b2b22ffc0
2 changed files with 1 additions and 8 deletions
+1 -6
View File
@@ -206,11 +206,6 @@ void ScreenOptions::Init()
m_OptionRowType.Load( m_sName );
}
void ScreenOptions::SetOptionIcon( PlayerNumber pn, int iRow, CString sText, GameCommand &gc )
{
m_pRows[iRow]->SetOptionIcon( pn, sText, gc );
}
void ScreenOptions::InitMenu( const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands )
{
LOG->Trace( "ScreenOptions::InitMenu()" );
@@ -451,7 +446,7 @@ void ScreenOptions::RefreshIcons( int iRow, PlayerNumber pn )
if( def.m_bOneChoiceForAllPlayers )
sIcon = "";
SetOptionIcon( pn, iRow, sIcon, gc );
m_pRows[iRow]->SetOptionIcon( pn, sIcon, gc );
}
void ScreenOptions::RefreshAllIcons()