explicitly Load TextBanner to read metrics - don't automatically init on first use

This commit is contained in:
Chris Danford
2005-03-18 01:55:33 +00:00
parent 778ac6a63d
commit 9b1fb67f6a
4 changed files with 21 additions and 25 deletions
+3 -2
View File
@@ -14,7 +14,7 @@
#include "ActorUtil.h"
#define SEPARATE_COURSE_METERS THEME->GetMetricB(m_sName,"SeparateCourseMeters")
#define TEXT_BANNER_NAME THEME->GetMetric (m_sName,"TextBannerName")
#define TEXT_BANNER_TYPE THEME->GetMetric (m_sName,"TextBannerType")
void CourseEntryDisplay::Load()
{
@@ -31,7 +31,8 @@ void CourseEntryDisplay::Load()
SET_XY_AND_ON_COMMAND( &m_textNumber );
this->AddChild( &m_textNumber );
m_TextBanner.SetName( TEXT_BANNER_NAME, "TextBanner" );
m_TextBanner.SetName( "TextBanner" );
m_TextBanner.Load( TEXT_BANNER_TYPE );
SET_XY_AND_ON_COMMAND( &m_TextBanner );
/* Load the m_TextBanner now, so any actor commands sent to us will propagate correctly. */
m_TextBanner.LoadFromString( "", "", "", "", "", "" );