show cumulative time
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@@ -53,7 +53,9 @@ void ScoreDisplayAliveTime::UpdateNumber()
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float fSecsIntoPlay = 0;
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float fSecsIntoPlay = 0;
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ASSERT( m_PlayerNumber != PLAYER_INVALID );
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ASSERT( m_PlayerNumber != PLAYER_INVALID );
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if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
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if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
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fSecsIntoPlay = STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].fAliveSeconds;
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fSecsIntoPlay =
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STATSMAN->GetAccumStageStats().m_player[m_PlayerNumber].fAliveSeconds +
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STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].fAliveSeconds;
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SetText( SecondsToMMSSMsMs(fSecsIntoPlay) );
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SetText( SecondsToMMSSMsMs(fSecsIntoPlay) );
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}
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}
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