localize more strings

This commit is contained in:
Chris Danford
2006-01-08 19:49:35 +00:00
parent 8794ccaf3f
commit 9af8e0f364
+12 -8
View File
@@ -9,7 +9,7 @@
#include "Game.h" #include "Game.h"
#include "ScreenDimensions.h" #include "ScreenDimensions.h"
#include "InputEventPlus.h" #include "InputEventPlus.h"
#include "LocalizedString.h"
REGISTER_SCREEN_CLASS( ScreenTestLights ); REGISTER_SCREEN_CLASS( ScreenTestLights );
ScreenTestLights::ScreenTestLights( CString sClassName ) : ScreenWithMenuElements( sClassName ) ScreenTestLights::ScreenTestLights( CString sClassName ) : ScreenWithMenuElements( sClassName )
@@ -39,7 +39,10 @@ ScreenTestLights::~ScreenTestLights()
LOG->Trace( "ScreenTestLights::~ScreenTestLights()" ); LOG->Trace( "ScreenTestLights::~ScreenTestLights()" );
} }
static LocalizedString AUTO_CYCLE ( "ScreenTestLights", "Auto Cycle" );
static LocalizedString MANUAL_CYCLE ( "ScreenTestLights", "Manual Cycle" );
static LocalizedString CABINET_LIGHT( "ScreenTestLights", "cabinet light" );
static LocalizedString CONTROLLER_LIGHT( "ScreenTestLights", "controller light" );
void ScreenTestLights::Update( float fDeltaTime ) void ScreenTestLights::Update( float fDeltaTime )
{ {
Screen::Update( fDeltaTime ); Screen::Update( fDeltaTime );
@@ -62,26 +65,27 @@ void ScreenTestLights::Update( float fDeltaTime )
switch( LIGHTSMAN->GetLightsMode() ) switch( LIGHTSMAN->GetLightsMode() )
{ {
case LIGHTSMODE_TEST_AUTO_CYCLE: case LIGHTSMODE_TEST_AUTO_CYCLE:
s += "Auto Cycle\n"; s += AUTO_CYCLE.GetValue()+"\n";
break; break;
case LIGHTSMODE_TEST_MANUAL_CYCLE: case LIGHTSMODE_TEST_MANUAL_CYCLE:
s += "Manual Cycle\n"; s += MANUAL_CYCLE.GetValue()+"\n";
break; break;
} }
if( cl == LIGHT_INVALID ) if( cl == LIGHT_INVALID )
s += "cabinet light: -----\n"; s += CABINET_LIGHT.GetValue()+": -----\n";
else else
s += ssprintf( "cabinet light: %d %s\n", cl, CabinetLightToString(cl).c_str() ); s += ssprintf( CABINET_LIGHT.GetValue()+": %d %s\n", cl, CabinetLightToString(cl).c_str() );
if( gc == GAME_CONTROLLER_INVALID ) if( gc == GAME_CONTROLLER_INVALID )
{ {
s += ssprintf( "controller light: -----\n" ); s += ssprintf( CONTROLLER_LIGHT.GetValue()+": -----\n" );
} }
else else
{ {
CString sGameButton = GameButtonToLocalizedString( GAMESTATE->GetCurrentGame(), gb ); CString sGameButton = GameButtonToLocalizedString( GAMESTATE->GetCurrentGame(), gb );
s += ssprintf( "controller light: P%d %d %s\n", gc+1, gb, sGameButton.c_str() ); PlayerNumber pn = (PlayerNumber)(gc+1);
s += ssprintf( CONTROLLER_LIGHT.GetValue()+": %s %d %s\n", PlayerNumberToString(pn).c_str(), gb, sGameButton.c_str() );
} }
m_textInputs.SetText( s ); m_textInputs.SetText( s );