fix fullscreen getting "stuck"
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@@ -410,9 +410,7 @@ static void GameLoop()
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case SDL_QUIT:
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return; /* exit the main loop */
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case SDL_VIDEORESIZE:
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PREFSMAN->m_iDisplayWidth = event.resize.w;
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PREFSMAN->m_iDisplayHeight = event.resize.h;
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ApplyGraphicOptions();
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DISPLAY->ResolutionChanged(event.resize.w, event.resize.h);
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break;
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}
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}
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