revert event mode
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@@ -41,8 +41,8 @@ enum {
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OptionRow g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
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OptionRow( "Menu\nTimer", "OFF","ON" ),
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OptionRow( "Coin\nMode", "HOME","PAY","FREE PLAY","EVENT MODE" ),
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OptionRow( "Songs Per\nPlay", "1","2","3","4","5","6","7" ),
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OptionRow( "Coin\nMode", "HOME","PAY","FREE PLAY" ),
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OptionRow( "Songs Per\nPlay", "1","2","3","4","5","6","7","UNLIMITED" ),
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OptionRow( "Judge\nDifficulty", "1","2","3","4","5","6","7","8" ),
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OptionRow( "Life\nDifficulty", "1","2","3","4","5","6","7" ),
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OptionRow( "Default\nFail Type", "ARCADE","END OF SONG","OFF" ),
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@@ -71,7 +71,7 @@ void ScreenMachineOptions::ImportOptions()
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{
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m_iSelectedOption[0][MO_COIN_MODE] = PREFSMAN->m_iCoinMode;
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m_iSelectedOption[0][MO_MENU_TIMER] = PREFSMAN->m_bMenuTimer ? 1:0;
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m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] = PREFSMAN->m_iNumArcadeStages - 1;
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m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] = PREFSMAN->m_bEventMode ? 7 : PREFSMAN->m_iNumArcadeStages - 1;
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/* .02 difficulty is beyond our timing right now; even autoplay
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* misses! At least fix autoplay before enabling this, or we'll
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@@ -114,6 +114,7 @@ void ScreenMachineOptions::ExportOptions()
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PREFSMAN->m_iCoinMode = m_iSelectedOption[0][MO_COIN_MODE];
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PREFSMAN->m_bMenuTimer = m_iSelectedOption[0][MO_MENU_TIMER] == 1;
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PREFSMAN->m_iNumArcadeStages = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] + 1;
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PREFSMAN->m_bEventMode = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] == 7;
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switch( m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] )
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{
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