revert event mode

This commit is contained in:
Chris Danford
2003-04-19 19:05:25 +00:00
parent 1b38fe101c
commit 9aa6a8ab89
13 changed files with 26 additions and 25 deletions
+4 -3
View File
@@ -41,8 +41,8 @@ enum {
OptionRow g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
OptionRow( "Menu\nTimer", "OFF","ON" ),
OptionRow( "Coin\nMode", "HOME","PAY","FREE PLAY","EVENT MODE" ),
OptionRow( "Songs Per\nPlay", "1","2","3","4","5","6","7" ),
OptionRow( "Coin\nMode", "HOME","PAY","FREE PLAY" ),
OptionRow( "Songs Per\nPlay", "1","2","3","4","5","6","7","UNLIMITED" ),
OptionRow( "Judge\nDifficulty", "1","2","3","4","5","6","7","8" ),
OptionRow( "Life\nDifficulty", "1","2","3","4","5","6","7" ),
OptionRow( "Default\nFail Type", "ARCADE","END OF SONG","OFF" ),
@@ -71,7 +71,7 @@ void ScreenMachineOptions::ImportOptions()
{
m_iSelectedOption[0][MO_COIN_MODE] = PREFSMAN->m_iCoinMode;
m_iSelectedOption[0][MO_MENU_TIMER] = PREFSMAN->m_bMenuTimer ? 1:0;
m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] = PREFSMAN->m_iNumArcadeStages - 1;
m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] = PREFSMAN->m_bEventMode ? 7 : PREFSMAN->m_iNumArcadeStages - 1;
/* .02 difficulty is beyond our timing right now; even autoplay
* misses! At least fix autoplay before enabling this, or we'll
@@ -114,6 +114,7 @@ void ScreenMachineOptions::ExportOptions()
PREFSMAN->m_iCoinMode = m_iSelectedOption[0][MO_COIN_MODE];
PREFSMAN->m_bMenuTimer = m_iSelectedOption[0][MO_MENU_TIMER] == 1;
PREFSMAN->m_iNumArcadeStages = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] + 1;
PREFSMAN->m_bEventMode = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] == 7;
switch( m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] )
{