revert event mode
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@@ -863,7 +863,7 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
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m_Grades[p].SettleImmediately();
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if( PREFSMAN->m_iCoinMode==COIN_EVENT )
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if( PREFSMAN->m_bEventMode )
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{
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switch( GAMESTATE->m_PlayMode )
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{
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