revert event mode
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@@ -96,7 +96,6 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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// fall through
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case COIN_HOME:
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case COIN_FREE:
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case COIN_EVENT:
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SOUNDMAN->StopMusic();
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/* We already played the it was a coin was inserted. Don't play it again. */
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if( MenuI.button != MENU_BUTTON_COIN )
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