Comment out (build breaking) mouse code for OS X, fix 3d noteskins + characters at the same time (I hope)
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@@ -349,6 +349,8 @@ void DancingCharacters::DrawPrimitives()
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DISPLAY->SetLightOff( 0 );
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DISPLAY->SetLightOff( 0 );
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DISPLAY->SetLighting( false );
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DISPLAY->SetLighting( false );
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DISPLAY->ClearZBuffer();
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}
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}
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@@ -287,6 +287,7 @@ bool Model::EarlyAbortDraw() const
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void Model::DrawCelShaded()
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void Model::DrawCelShaded()
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{
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{
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// TODO: use shell shader for outline.
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this->SetGlow(RageColor(0,0,0,1));
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this->SetGlow(RageColor(0,0,0,1));
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this->SetDiffuseAlpha(0);
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this->SetDiffuseAlpha(0);
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DISPLAY->SetPolygonMode( POLYGON_LINE );
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DISPLAY->SetPolygonMode( POLYGON_LINE );
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@@ -104,11 +104,11 @@ void MouseDevice::GetButtonPresses( vector<DeviceInput>& vPresses, IOHIDElementC
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const Mouse& m = m_Mouse;
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const Mouse& m = m_Mouse;
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if( m.x_axis == cookie )
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if( m.x_axis == cookie )
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{
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{
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INPUTFILTER->UpdateCursorLocation((float)m.x_axis,(float)m.y_axis);
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// INPUTFILTER->UpdateCursorLocation(m.x_axis,m.y_axis);
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}
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}
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else if( m.y_axis == cookie )
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else if( m.y_axis == cookie )
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{
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{
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INPUTFILTER->UpdateCursorLocation((float)m.x_axis,(float)m.y_axis);
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// INPUTFILTER->UpdateCursorLocation((float)m.x_axis,(float)m.y_axis);
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}
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}
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else if( m.z_axis == cookie )
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else if( m.z_axis == cookie )
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{
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{
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