Comment out (build breaking) mouse code for OS X, fix 3d noteskins + characters at the same time (I hope)

This commit is contained in:
Colby Klein
2011-02-24 20:04:00 -08:00
parent 2540b0b1e8
commit 9a88c8ec54
3 changed files with 5 additions and 2 deletions
+2
View File
@@ -349,6 +349,8 @@ void DancingCharacters::DrawPrimitives()
DISPLAY->SetLightOff( 0 ); DISPLAY->SetLightOff( 0 );
DISPLAY->SetLighting( false ); DISPLAY->SetLighting( false );
DISPLAY->ClearZBuffer();
} }
+1
View File
@@ -287,6 +287,7 @@ bool Model::EarlyAbortDraw() const
void Model::DrawCelShaded() void Model::DrawCelShaded()
{ {
// TODO: use shell shader for outline.
this->SetGlow(RageColor(0,0,0,1)); this->SetGlow(RageColor(0,0,0,1));
this->SetDiffuseAlpha(0); this->SetDiffuseAlpha(0);
DISPLAY->SetPolygonMode( POLYGON_LINE ); DISPLAY->SetPolygonMode( POLYGON_LINE );
+2 -2
View File
@@ -104,11 +104,11 @@ void MouseDevice::GetButtonPresses( vector<DeviceInput>& vPresses, IOHIDElementC
const Mouse& m = m_Mouse; const Mouse& m = m_Mouse;
if( m.x_axis == cookie ) if( m.x_axis == cookie )
{ {
INPUTFILTER->UpdateCursorLocation((float)m.x_axis,(float)m.y_axis); // INPUTFILTER->UpdateCursorLocation(m.x_axis,m.y_axis);
} }
else if( m.y_axis == cookie ) else if( m.y_axis == cookie )
{ {
INPUTFILTER->UpdateCursorLocation((float)m.x_axis,(float)m.y_axis); // INPUTFILTER->UpdateCursorLocation((float)m.x_axis,(float)m.y_axis);
} }
else if( m.z_axis == cookie ) else if( m.z_axis == cookie )
{ {