remove unused
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@@ -301,27 +301,6 @@ float RageSoundReader_Chain::GetStreamToSourceRatio() const
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return iRate;
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return iRate;
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}
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}
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/* Find the next sound we'll need to start, if any. m_aSounds is sorted by time. */
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unsigned RageSoundReader_Chain::GetNextSoundIndex() const
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{
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unsigned iNextSound = 0;
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while( iNextSound < m_aSounds.size() )
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{
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if( m_iCurrentFrame <= m_aSounds[iNextSound].GetOffsetFrame(m_iActualSampleRate) ||
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m_aSounds[iNextSound].pSound == NULL )
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break;
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if( m_aSounds[iNextSound].pSound )
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++iNextSound;
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}
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while( iNextSound < m_aSounds.size() &&
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m_iCurrentFrame > m_aSounds[iNextSound].GetOffsetFrame(m_iActualSampleRate) &&
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m_aSounds[iNextSound].pSound
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)
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++iNextSound;
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return iNextSound;
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}
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/* As we iterate through the sound tree, we'll find that we need data from different
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/* As we iterate through the sound tree, we'll find that we need data from different
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* sounds; a sound may be needed by more than one other sound. */
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* sounds; a sound may be needed by more than one other sound. */
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int RageSoundReader_Chain::ReadBlock( int16_t *pBuffer, int iFrames )
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int RageSoundReader_Chain::ReadBlock( int16_t *pBuffer, int iFrames )
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@@ -64,7 +64,6 @@ private:
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bool operator<( const Sound &rhs ) const { return iOffsetMS < rhs.iOffsetMS; }
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bool operator<( const Sound &rhs ) const { return iOffsetMS < rhs.iOffsetMS; }
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};
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};
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vector<Sound> m_aSounds;
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vector<Sound> m_aSounds;
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unsigned GetNextSoundIndex() const;
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/* Read state: */
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/* Read state: */
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int m_iCurrentFrame;
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int m_iCurrentFrame;
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