don't init general background graphics in the first LoadNextSong call
This commit is contained in:
@@ -653,6 +653,8 @@ void ScreenGameplay::Init()
|
||||
this->AddChild( &m_textSurviveTime );
|
||||
}
|
||||
}
|
||||
|
||||
m_SongBackground.Init();
|
||||
|
||||
if( !GAMESTATE->m_bDemonstrationOrJukebox ) // only load if we're going to use it
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user