various fallback script cleanup
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@@ -1,15 +1,5 @@
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--[[ command aliases ]]
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-- (this probably belongs in Sprite.lua)
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function Sprite:cropto(w,h)
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self:CropTo(w,h)
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end
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-- (this probably belongs in Actor.lua)
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function Actor:SetSize(w,h)
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self:setsize(w,h)
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end
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-- shorthand! this is tedious to type and makes things ugly so let's make it shorter.
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-- _screen.w, _screen.h, etc.
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_screen = {
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@@ -19,32 +9,21 @@ _screen = {
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cy = SCREEN_CENTER_Y
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}
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-- Title & Action safe calculation, probably messy. Uses microsofts suggestion of 85% ( 7.5% per side )
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function GetTitleSafeH( fPerc )
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return math.floor( SCREEN_RIGHT * fPerc );
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end
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function GetTitleSafeV( fPerc )
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return math.floor( SCREEN_BOTTOM * fPerc );
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end
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-- Title & Action area safe calculation, probably messy.
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-- Uses Microsoft's suggestion of 85% of the screen (7.5% per side).
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function GetTitleSafeH( fPerc ) return math.floor( SCREEN_RIGHT * fPerc ); end
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function GetTitleSafeV( fPerc ) return math.floor( SCREEN_BOTTOM * fPerc ); end
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SAFE_WIDTH = GetTitleSafeH(0.075);
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SAFE_HEIGHT = GetTitleSafeV(0.075);
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_safe = {
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w = GetTitleSafeH(0.075);
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h = GetTitleSafeV(0.075);
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w = GetTitleSafeH(0.075);
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h = GetTitleSafeV(0.075);
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}
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--[[ compatibility aliases ]]
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--[[ Actor ]]
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function Actor:hidden(bHide)
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Warn("hidden is deprecated, use visible instead. (used on ".. self:GetName() ..")")
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self:visible(not bHide)
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end
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--[[ ActorScroller: all of these got renamed, so alias the lowercase ones if
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themes are going to look for them. ]]
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ActorScroller.getsecondtodestination = ActorScroller.GetSecondsToDestination
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@@ -371,6 +371,15 @@ function GetRealInverse()
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return res/theme
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end
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-- command aliases:
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function Actor:SetSize(w,h) self:setsize(w,h) end
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-- deprecated aliases:
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function Actor:hidden(bHide)
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Warn("hidden is deprecated, use visible instead. (used on ".. self:GetName() ..")")
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self:visible(not bHide)
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end
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-- (c) 2006-2011 Glenn Maynard, SSC
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-- All rights reserved.
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--
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@@ -65,6 +65,9 @@ function Sprite.LinearFrames(NumFrames, Seconds)
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return Frames
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end
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-- command aliases:
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function Sprite:cropto(w,h) self:CropTo(w,h) end
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-- (c) 2005 Glenn Maynard
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-- All rights reserved.
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--
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@@ -334,16 +334,6 @@ function WideScale(AR4_3, AR16_9)
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return scale( SCREEN_WIDTH, 640, 854, AR4_3, AR16_9 )
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end
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-- it turns out some people actually used this (mostly) worthless code:
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AspectRatios = {
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ThreeFour = 0.75, -- (576x760 at 1024x768)
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OneOne = 1.0, -- 480x480 (uses Y)
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FiveFour = 1.25, -- 600x480 (1280x1024 is a real use)
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FourThree = 1.33333, --* 640x480
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SixteenTen = 1.6, --* 720x480
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SixteenNine = 1.77778, --* 853x480
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EightThree = 2.66666, -- 1280x480
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};
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local function round(num, idp)
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if idp and idp > 0 then
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