working on ranking
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@@ -534,7 +534,7 @@ void Actor::Fade( float fSleepSeconds, CString sFadeString, float fFadeSeconds,
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mod.glow.a *= CONTAINS("glow")?1:0;
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StopTweening();
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// StopTweening(); // Will commenting this out break some of the animations?
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m_current = bOnToScreenOrOffOfScreen ? original : mod;
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BeginTweening( fSleepSeconds );
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BeginTweening( fFadeSeconds, tt );
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