make holdjudgments small in mini/tiny

This commit is contained in:
Chris Danford
2006-06-11 21:26:38 +00:00
parent dd4d759dd5
commit 99a241e49c
+5 -3
View File
@@ -469,6 +469,10 @@ void Player::Update( float fDeltaTime )
if( m_pNoteField )
m_pNoteField->Update( fDeltaTime );
float fMiniPercent = m_pPlayerState->m_CurrentPlayerOptions.m_fEffects[PlayerOptions::EFFECT_MINI];
float fTinyPercent = m_pPlayerState->m_CurrentPlayerOptions.m_fEffects[PlayerOptions::EFFECT_TINY];
float fJudgmentZoom = min( powf(0.5f, fMiniPercent+fTinyPercent), 1.0f );
//
// Update Y positions
//
@@ -485,6 +489,7 @@ void Player::Update( float fDeltaTime )
m_vHoldJudgment[c]->SetX( fX );
m_vHoldJudgment[c]->SetY( fHoldJudgeYPos );
m_vHoldJudgment[c]->SetZ( fZ );
m_vHoldJudgment[c]->SetZoom( fJudgmentZoom );
}
}
@@ -511,10 +516,7 @@ void Player::Update( float fDeltaTime )
}
float fMiniPercent = m_pPlayerState->m_CurrentPlayerOptions.m_fEffects[PlayerOptions::EFFECT_MINI];
float fTinyPercent = m_pPlayerState->m_CurrentPlayerOptions.m_fEffects[PlayerOptions::EFFECT_TINY];
float fNoteFieldZoom = 1 - fTinyPercent*0.5f;
float fJudgmentZoom = min( powf(0.5f, fMiniPercent+fTinyPercent), 1.0f );
if( m_pNoteField )
m_pNoteField->SetZoom( fNoteFieldZoom );
if( m_pJudgment )