name cleanup: "StepsType nt" -> "StepsType st"

This commit is contained in:
Chris Danford
2004-05-24 03:32:56 +00:00
parent 1d532df9ef
commit 99a02deffe
14 changed files with 139 additions and 139 deletions
+27 -26
View File
@@ -29,6 +29,7 @@
#include "arch/arch.h" #include "arch/arch.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "ProfileManager.h" #include "ProfileManager.h"
#include "Foreach.h"
/* Amount to increase meter ranges to make them difficult: */ /* Amount to increase meter ranges to make them difficult: */
const int COURSE_DIFFICULTY_METER_CHANGE[NUM_COURSE_DIFFICULTIES] = { -2, 0, 2 }; const int COURSE_DIFFICULTY_METER_CHANGE[NUM_COURSE_DIFFICULTIES] = { -2, 0, 2 };
@@ -449,7 +450,7 @@ CString Course::GetAutogenDifficultySuffix( Difficulty diff ) const
* play that song, even if we're on difficult and harder notes don't exist. (The * play that song, even if we're on difficult and harder notes don't exist. (The
* exception is a static song entry with a meter range, but that's not very useful.) * exception is a static song entry with a meter range, but that's not very useful.)
*/ */
bool Course::HasCourseDifficulty( StepsType nt, CourseDifficulty cd ) const bool Course::HasCourseDifficulty( StepsType st, CourseDifficulty cd ) const
{ {
/* Check to see if any songs would change if difficult. */ /* Check to see if any songs would change if difficult. */
@@ -457,19 +458,19 @@ bool Course::HasCourseDifficulty( StepsType nt, CourseDifficulty cd ) const
if( cd == COURSE_DIFFICULTY_REGULAR ) if( cd == COURSE_DIFFICULTY_REGULAR )
return true; return true;
Trail *Regular = GetTrail( nt, COURSE_DIFFICULTY_REGULAR ); Trail *Regular = GetTrail( st, COURSE_DIFFICULTY_REGULAR );
Trail *Other = GetTrail( nt, cd ); Trail *Other = GetTrail( st, cd );
return Regular != Other; return Regular != Other;
} }
bool Course::IsPlayableIn( StepsType nt ) const bool Course::IsPlayableIn( StepsType st ) const
{ {
Trail* pTrail = GetTrail( nt, COURSE_DIFFICULTY_REGULAR ); Trail* pTrail = GetTrail( st, COURSE_DIFFICULTY_REGULAR );
return !pTrail->m_vEntries.empty(); return !pTrail->m_vEntries.empty();
} }
static vector<Song*> GetFilteredBestSongs( StepsType nt ) static vector<Song*> GetFilteredBestSongs( StepsType st )
{ {
const vector<Song*> &vSongsByMostPlayed = SONGMAN->GetBestSongs(); const vector<Song*> &vSongsByMostPlayed = SONGMAN->GetBestSongs();
vector<Song*> ret; vector<Song*> ret;
@@ -483,16 +484,16 @@ static vector<Song*> GetFilteredBestSongs( StepsType nt )
continue; continue;
bool FoundMedium = false, FoundHard = false; bool FoundMedium = false, FoundHard = false;
for( unsigned j=0; j < pSong->m_apNotes.size(); j++ ) // for each of the Song's Steps FOREACH( Steps*, pSong->m_apNotes, pSteps )
{ {
if( pSong->m_apNotes[j]->m_StepsType != nt ) if( (*pSteps)->m_StepsType != st )
continue; continue;
if( !PREFSMAN->m_bAutogenSteps && pSong->m_apNotes[j]->IsAutogen() ) if( !PREFSMAN->m_bAutogenSteps && (*pSteps)->IsAutogen() )
continue; continue;
if( pSong->m_apNotes[j]->GetDifficulty() == DIFFICULTY_MEDIUM ) if( (*pSteps)->GetDifficulty() == DIFFICULTY_MEDIUM )
FoundMedium = true; FoundMedium = true;
else if( pSong->m_apNotes[j]->GetDifficulty() == DIFFICULTY_HARD ) else if( (*pSteps)->GetDifficulty() == DIFFICULTY_HARD )
FoundHard = true; FoundHard = true;
if( FoundMedium && FoundHard ) if( FoundMedium && FoundHard )
@@ -510,12 +511,12 @@ static vector<Song*> GetFilteredBestSongs( StepsType nt )
/* This is called by many simple functions, like Course::GetTotalSeconds, and may /* This is called by many simple functions, like Course::GetTotalSeconds, and may
* be called on all songs to sort. It can take time to execute, so we cache the * be called on all songs to sort. It can take time to execute, so we cache the
* results. */ * results. */
Trail* Course::GetTrail( StepsType nt, CourseDifficulty cd ) const Trail* Course::GetTrail( StepsType st, CourseDifficulty cd ) const
{ {
// //
// Look in the Trail cache // Look in the Trail cache
// //
const TrailParams params( nt, cd ); const TrailParams params( st, cd );
TrailCache::iterator it = m_TrailCache.find( params ); TrailCache::iterator it = m_TrailCache.find( params );
if( it != m_TrailCache.end() ) if( it != m_TrailCache.end() )
{ {
@@ -551,7 +552,7 @@ Trail* Course::GetTrail( StepsType nt, CourseDifficulty cd ) const
int CurSong = 0; /* Current offset into AllSongsShuffled */ int CurSong = 0; /* Current offset into AllSongsShuffled */
Trail trail; Trail trail;
trail.m_StepsType = nt; trail.m_StepsType = st;
trail.m_CourseDifficulty = cd; trail.m_CourseDifficulty = cd;
for( unsigned i=0; i<entries.size(); i++ ) for( unsigned i=0; i<entries.size(); i++ )
@@ -576,11 +577,11 @@ Trail* Course::GetTrail( StepsType nt, CourseDifficulty cd ) const
if( pSong ) if( pSong )
{ {
if( e.difficulty != DIFFICULTY_INVALID ) if( e.difficulty != DIFFICULTY_INVALID )
pNotes = pSong->GetStepsByDifficulty( nt, e.difficulty ); pNotes = pSong->GetStepsByDifficulty( st, e.difficulty );
else if( e.low_meter != -1 && e.high_meter != -1 ) else if( e.low_meter != -1 && e.high_meter != -1 )
pNotes = pSong->GetStepsByMeter( nt, low_meter, high_meter ); pNotes = pSong->GetStepsByMeter( st, low_meter, high_meter );
else else
pNotes = pSong->GetStepsByDifficulty( nt, DIFFICULTY_MEDIUM ); pNotes = pSong->GetStepsByDifficulty( st, DIFFICULTY_MEDIUM );
} }
break; break;
case COURSE_ENTRY_RANDOM: case COURSE_ENTRY_RANDOM:
@@ -607,9 +608,9 @@ Trail* Course::GetTrail( StepsType nt, CourseDifficulty cd ) const
continue; /* wrong group */ continue; /* wrong group */
if( e.difficulty == DIFFICULTY_INVALID ) if( e.difficulty == DIFFICULTY_INVALID )
pNotes = pSong->GetStepsByMeter( nt, low_meter, high_meter ); pNotes = pSong->GetStepsByMeter( st, low_meter, high_meter );
else else
pNotes = pSong->GetStepsByDifficulty( nt, e.difficulty ); pNotes = pSong->GetStepsByDifficulty( st, e.difficulty );
if( pNotes ) // found a match if( pNotes ) // found a match
break; // stop searching break; // stop searching
@@ -625,7 +626,7 @@ Trail* Course::GetTrail( StepsType nt, CourseDifficulty cd ) const
if( !bMostPlayedSet ) if( !bMostPlayedSet )
{ {
bMostPlayedSet = true; bMostPlayedSet = true;
vSongsByMostPlayed = GetFilteredBestSongs( nt ); vSongsByMostPlayed = GetFilteredBestSongs( st );
} }
if( e.players_index >= (int)vSongsByMostPlayed.size() ) if( e.players_index >= (int)vSongsByMostPlayed.size() )
@@ -644,12 +645,12 @@ Trail* Course::GetTrail( StepsType nt, CourseDifficulty cd ) const
} }
if( e.difficulty == DIFFICULTY_INVALID ) if( e.difficulty == DIFFICULTY_INVALID )
pNotes = pSong->GetStepsByMeter( nt, low_meter, high_meter ); pNotes = pSong->GetStepsByMeter( st, low_meter, high_meter );
else else
pNotes = pSong->GetStepsByDifficulty( nt, e.difficulty ); pNotes = pSong->GetStepsByDifficulty( st, e.difficulty );
if( pNotes == NULL ) if( pNotes == NULL )
pNotes = pSong->GetClosestNotes( nt, DIFFICULTY_MEDIUM ); pNotes = pSong->GetClosestNotes( st, DIFFICULTY_MEDIUM );
} }
break; break;
default: default:
@@ -670,7 +671,7 @@ Trail* Course::GetTrail( StepsType nt, CourseDifficulty cd ) const
dc = clamp( dc, DIFFICULTY_BEGINNER, DIFFICULTY_CHALLENGE ); dc = clamp( dc, DIFFICULTY_BEGINNER, DIFFICULTY_CHALLENGE );
if( dc != original_dc ) if( dc != original_dc )
{ {
Steps* pNewNotes = pSong->GetStepsByDifficulty( nt, dc ); Steps* pNewNotes = pSong->GetStepsByDifficulty( st, dc );
if( pNewNotes ) if( pNewNotes )
pNotes = pNewNotes; pNotes = pNewNotes;
} }
@@ -870,11 +871,11 @@ bool Course::IsRanking() const
return false; return false;
} }
float Course::GetMeter( StepsType nt, CourseDifficulty cd ) const float Course::GetMeter( StepsType st, CourseDifficulty cd ) const
{ {
/* If we have a manually-entered meter for this difficulty, use it. */ /* If we have a manually-entered meter for this difficulty, use it. */
if( m_iCustomMeter[cd] != -1 ) if( m_iCustomMeter[cd] != -1 )
return (float)m_iCustomMeter[cd]; return (float)m_iCustomMeter[cd];
return roundf( GetTrail(nt,cd)->GetAverageMeter() ); return roundf( GetTrail(st,cd)->GetAverageMeter() );
} }
+4 -4
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@@ -100,14 +100,14 @@ public:
// Dereferences course_entries and returns only the playable Songs and Steps // Dereferences course_entries and returns only the playable Songs and Steps
Trail* GetTrail( StepsType nt, CourseDifficulty cd ) const; Trail* GetTrail( StepsType st, CourseDifficulty cd ) const;
float GetMeter( StepsType nt, CourseDifficulty cd ) const; float GetMeter( StepsType st, CourseDifficulty cd ) const;
bool HasMods() const; bool HasMods() const;
bool AllSongsAreFixed() const; bool AllSongsAreFixed() const;
int GetEstimatedNumStages() const { return m_entries.size(); } int GetEstimatedNumStages() const { return m_entries.size(); }
bool HasCourseDifficulty( StepsType nt, CourseDifficulty cd ) const; bool HasCourseDifficulty( StepsType st, CourseDifficulty cd ) const;
bool IsPlayableIn( StepsType nt ) const; bool IsPlayableIn( StepsType st ) const;
bool CourseHasBestOrWorst() const; bool CourseHasBestOrWorst() const;
RageColor GetColor() const; RageColor GetColor() const;
bool GetTotalSeconds( StepsType st, float& fSecondsOut ) const; bool GetTotalSeconds( StepsType st, float& fSecondsOut ) const;
+10 -10
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@@ -2360,10 +2360,10 @@ void GameManager::GetStylesForGame( Game game, vector<Style>& aStylesAddTo, bool
} }
} }
Style GameManager::GetEditorStyleForNotesType( StepsType nt ) Style GameManager::GetEditorStyleForNotesType( StepsType st )
{ {
for( int s=0; s<NUM_STYLES; s++ ) for( int s=0; s<NUM_STYLES; s++ )
if( g_StyleDefs[s].m_StepsType == nt && g_StyleDefs[s].m_bUsedForEdit ) if( g_StyleDefs[s].m_StepsType == st && g_StyleDefs[s].m_bUsedForEdit )
return (Style)s; return (Style)s;
ASSERT(0); // this style doesn't have a StyleDef that can be used with the editor! ASSERT(0); // this style doesn't have a StyleDef that can be used with the editor!
@@ -2412,16 +2412,16 @@ bool GameManager::IsGameEnabled( Game game )
return find( aGames.begin(), aGames.end(), game ) != aGames.end(); return find( aGames.begin(), aGames.end(), game ) != aGames.end();
} }
int GameManager::NotesTypeToNumTracks( StepsType nt ) int GameManager::NotesTypeToNumTracks( StepsType st )
{ {
if(nt >= NUM_STEPS_TYPES) if( st >= NUM_STEPS_TYPES )
{ {
// invalid StepsType // invalid StepsType
ASSERT(0); ASSERT(0);
return -1; return -1;
} }
return NotesTypes[nt].NumTracks; return NotesTypes[st].NumTracks;
} }
StepsType GameManager::StringToNotesType( CString sNotesType ) StepsType GameManager::StringToNotesType( CString sNotesType )
@@ -2445,21 +2445,21 @@ StepsType GameManager::StringToNotesType( CString sNotesType )
return STEPS_TYPE_DANCE_SINGLE; return STEPS_TYPE_DANCE_SINGLE;
} }
CString GameManager::NotesTypeToString( StepsType nt ) CString GameManager::NotesTypeToString( StepsType st )
{ {
if(nt >= NUM_STEPS_TYPES) if( st >= NUM_STEPS_TYPES )
{ {
// invalid StepsType // invalid StepsType
ASSERT(0); ASSERT(0);
return ""; return "";
} }
return NotesTypes[nt].name; return NotesTypes[st].name;
} }
CString GameManager::NotesTypeToThemedString( StepsType nt ) CString GameManager::NotesTypeToThemedString( StepsType st )
{ {
CString s = NotesTypeToString(nt); CString s = NotesTypeToString( st );
if( THEME->HasMetric( "StepsType", s ) ) if( THEME->HasMetric( "StepsType", s ) )
return THEME->GetMetric( "StepsType", s ); return THEME->GetMetric( "StepsType", s );
else else
+4 -4
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@@ -29,15 +29,15 @@ public:
void GetStylesForGame( Game game, vector<Style>& aStylesAddTo, bool editor=false ); void GetStylesForGame( Game game, vector<Style>& aStylesAddTo, bool editor=false );
void GetNotesTypesForGame( Game game, vector<StepsType>& aNotesTypeAddTo ); void GetNotesTypesForGame( Game game, vector<StepsType>& aNotesTypeAddTo );
Style GetEditorStyleForNotesType( StepsType nt ); Style GetEditorStyleForNotesType( StepsType st );
void GetEnabledGames( vector<Game>& aGamesOut ); void GetEnabledGames( vector<Game>& aGamesOut );
bool IsGameEnabled( Game game ); bool IsGameEnabled( Game game );
static int NotesTypeToNumTracks( StepsType nt ); static int NotesTypeToNumTracks( StepsType st );
static StepsType StringToNotesType( CString sNotesType ); static StepsType StringToNotesType( CString sNotesType );
static CString NotesTypeToString( StepsType nt ); static CString NotesTypeToString( StepsType st );
static CString NotesTypeToThemedString( StepsType nt ); static CString NotesTypeToThemedString( StepsType st );
static Game StringToGameType( CString sGameType ); static Game StringToGameType( CString sGameType );
Style GameAndStringToStyle( Game game, CString sStyle ); Style GameAndStringToStyle( Game game, CString sStyle );
static CString StyleToThemedString( Style s ); static CString StyleToThemedString( Style s );
+9 -11
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@@ -145,7 +145,7 @@ void GameState::Reset()
m_iRoundSeed = rand(); m_iRoundSeed = rand();
m_pCurSong = NULL; m_pCurSong = NULL;
for( p=0; p<NUM_PLAYERS; p++ ) FOREACH_PlayerNumber( p )
m_pCurNotes[p] = NULL; m_pCurNotes[p] = NULL;
m_pCurCourse = NULL; m_pCurCourse = NULL;
@@ -1338,7 +1338,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
CHECKPOINT; CHECKPOINT;
unsigned i, j; unsigned i, j;
StepsType nt = this->GetCurrentStyleDef()->m_StepsType; StepsType st = this->GetCurrentStyleDef()->m_StepsType;
// //
// Find unique Song and Steps combinations that were played. // Find unique Song and Steps combinations that were played.
@@ -1436,10 +1436,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
// Find Machine Category Records // Find Machine Category Records
for( i=0; i<NUM_RANKING_CATEGORIES; i++ ) FOREACH_RankingCategory( rc )
{ {
RankingCategory rc = (RankingCategory)i; HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList( st, rc );
HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList( nt, rc );
for( unsigned j=0; j<hsl.vHighScores.size(); j++ ) for( unsigned j=0; j<hsl.vHighScores.size(); j++ )
{ {
HighScore &hs = hsl.vHighScores[j]; HighScore &hs = hsl.vHighScores[j];
@@ -1458,12 +1457,11 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
} }
// Find Personal Category Records // Find Personal Category Records
for( i=0; i<NUM_RANKING_CATEGORIES; i++ ) FOREACH_RankingCategory( rc )
{ {
RankingCategory rc = (RankingCategory)i;
if( pProf ) if( pProf )
{ {
HighScoreList &hsl = pProf->GetCategoryHighScoreList( nt, rc ); HighScoreList &hsl = pProf->GetCategoryHighScoreList( st, rc );
for( unsigned j=0; j<hsl.vHighScores.size(); j++ ) for( unsigned j=0; j<hsl.vHighScores.size(); j++ )
{ {
HighScore &hs = hsl.vHighScores[j]; HighScore &hs = hsl.vHighScores[j];
@@ -1491,7 +1489,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
case PLAY_MODE_ENDLESS: case PLAY_MODE_ENDLESS:
{ {
CHECKPOINT; CHECKPOINT;
StepsType nt = this->GetCurrentStyleDef()->m_StepsType; StepsType st = this->GetCurrentStyleDef()->m_StepsType;
Course* pCourse = this->m_pCurCourse; Course* pCourse = this->m_pCurCourse;
ASSERT( pCourse ); ASSERT( pCourse );
CourseDifficulty cd = this->m_PreferredCourseDifficulty[pn]; CourseDifficulty cd = this->m_PreferredCourseDifficulty[pn];
@@ -1499,7 +1497,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
// Find Machine Records // Find Machine Records
{ {
Profile* pProfile = PROFILEMAN->GetMachineProfile(); Profile* pProfile = PROFILEMAN->GetMachineProfile();
Trail *pTrail = pCourse->GetTrail( nt, cd ); Trail *pTrail = pCourse->GetTrail( st, cd );
HighScoreList &hsl = pProfile->GetCourseHighScoreList( pCourse, pTrail ); HighScoreList &hsl = pProfile->GetCourseHighScoreList( pCourse, pTrail );
for( unsigned i=0; i<hsl.vHighScores.size(); i++ ) for( unsigned i=0; i<hsl.vHighScores.size(); i++ )
{ {
@@ -1524,7 +1522,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
// Find Personal Records // Find Personal Records
if( PROFILEMAN->IsUsingProfile( pn ) ) if( PROFILEMAN->IsUsingProfile( pn ) )
{ {
Trail *pTrail = pCourse->GetTrail( nt, cd ); Trail *pTrail = pCourse->GetTrail( st, cd );
HighScoreList &hsl = pProf->GetCourseHighScoreList( pCourse, pTrail ); HighScoreList &hsl = pProf->GetCourseHighScoreList( pCourse, pTrail );
for( unsigned i=0; i<hsl.vHighScores.size(); i++ ) for( unsigned i=0; i<hsl.vHighScores.size(); i++ )
{ {
+1
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@@ -26,6 +26,7 @@
class Song; class Song;
class Steps; class Steps;
class Course; class Course;
class Trail;
class GameDef; class GameDef;
class StyleDef; class StyleDef;
class NoteFieldPositioning; class NoteFieldPositioning;
+2 -2
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@@ -83,8 +83,8 @@ public:
// //
// Category stats // Category stats
// //
void AddCategoryScore( StepsType nt, RankingCategory rc, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut ); void AddCategoryScore( StepsType st, RankingCategory rc, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
void IncrementCategoryPlayCount( StepsType nt, RankingCategory rc, PlayerNumber pn ); void IncrementCategoryPlayCount( StepsType st, RankingCategory rc, PlayerNumber pn );
// void ReadSM300NoteScores(); // void ReadSM300NoteScores();
+5 -5
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@@ -96,7 +96,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
return; return;
Song* pSong = m_Selector.GetSelectedSong(); Song* pSong = m_Selector.GetSelectedSong();
StepsType nt = m_Selector.GetSelectedNotesType(); StepsType st = m_Selector.GetSelectedNotesType();
Difficulty dc = m_Selector.GetSelectedDifficulty(); Difficulty dc = m_Selector.GetSelectedDifficulty();
Steps* pNotes = m_Selector.GetSelectedNotes(); Steps* pNotes = m_Selector.GetSelectedNotes();
// StepsType soureNT = m_Selector.GetSelectedSourceNotesType(); // StepsType soureNT = m_Selector.GetSelectedSourceNotesType();
@@ -105,7 +105,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
EditMenu::Action action = m_Selector.GetSelectedAction(); EditMenu::Action action = m_Selector.GetSelectedAction();
GAMESTATE->m_pCurSong = pSong; GAMESTATE->m_pCurSong = pSong;
GAMESTATE->m_CurStyle = GAMEMAN->GetEditorStyleForNotesType( nt ); GAMESTATE->m_CurStyle = GAMEMAN->GetEditorStyleForNotesType( st );
GAMESTATE->m_pCurNotes[PLAYER_1] = pNotes; GAMESTATE->m_pCurNotes[PLAYER_1] = pNotes;
// //
@@ -139,7 +139,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
// Yuck. Doing the memory allocation doesn't seem right since // Yuck. Doing the memory allocation doesn't seem right since
// Song allocates all of the other Steps. // Song allocates all of the other Steps.
Steps* pNewNotes = new Steps; Steps* pNewNotes = new Steps;
pNewNotes->CopyFrom( pSourceNotes, nt ); pNewNotes->CopyFrom( pSourceNotes, st );
pNewNotes->SetDifficulty( dc ); pNewNotes->SetDifficulty( dc );
pSong->AddNotes( pNewNotes ); pSong->AddNotes( pNewNotes );
@@ -156,7 +156,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
// Yuck. Doing the memory allocation doesn't seem right since // Yuck. Doing the memory allocation doesn't seem right since
// Song allocates all of the other Steps. // Song allocates all of the other Steps.
Steps* pNewNotes = new Steps; Steps* pNewNotes = new Steps;
pNewNotes->AutogenFrom( pSourceNotes, nt ); pNewNotes->AutogenFrom( pSourceNotes, st );
pNewNotes->DeAutogen(); pNewNotes->DeAutogen();
pNewNotes->SetDifficulty( dc ); // override difficulty with the user's choice pNewNotes->SetDifficulty( dc ); // override difficulty with the user's choice
pSong->AddNotes( pNewNotes ); pSong->AddNotes( pNewNotes );
@@ -173,7 +173,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
// Yuck. Doing the memory allocation doesn't seem right since // Yuck. Doing the memory allocation doesn't seem right since
// Song allocates all of the other Steps. // Song allocates all of the other Steps.
Steps* pNewNotes = new Steps; Steps* pNewNotes = new Steps;
pNewNotes->CreateBlank( nt ); pNewNotes->CreateBlank( st );
pNewNotes->SetDifficulty( dc ); pNewNotes->SetDifficulty( dc );
pNewNotes->SetMeter( 1 ); pNewNotes->SetMeter( 1 );
pSong->AddNotes( pNewNotes ); pSong->AddNotes( pNewNotes );
+3 -3
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@@ -899,7 +899,7 @@ void ScreenEvaluation::CommitScores(
hs.sPlayerGuid = PROFILEMAN->IsUsingProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : ""; hs.sPlayerGuid = PROFILEMAN->IsUsingProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : "";
hs.sMachineGuid = PROFILEMAN->GetMachineProfile()->m_sGuid; hs.sMachineGuid = PROFILEMAN->GetMachineProfile()->m_sGuid;
StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType; StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
switch( m_Type ) switch( m_Type )
{ {
@@ -924,10 +924,10 @@ void ScreenEvaluation::CommitScores(
float fAverageMeter = stageStats.iMeter[p] / (float)PREFSMAN->m_iNumArcadeStages; float fAverageMeter = stageStats.iMeter[p] / (float)PREFSMAN->m_iNumArcadeStages;
rcOut[p] = AverageMeterToRankingCategory( fAverageMeter ); rcOut[p] = AverageMeterToRankingCategory( fAverageMeter );
PROFILEMAN->AddCategoryScore( nt, rcOut[p], p, hs, iPersonalHighScoreIndexOut[p], iMachineHighScoreIndexOut[p] ); PROFILEMAN->AddCategoryScore( st, rcOut[p], p, hs, iPersonalHighScoreIndexOut[p], iMachineHighScoreIndexOut[p] );
// TRICKY: Increment play count here, and not on ScreenGameplay like the others. // TRICKY: Increment play count here, and not on ScreenGameplay like the others.
PROFILEMAN->IncrementCategoryPlayCount( nt, rcOut[p], p ); PROFILEMAN->IncrementCategoryPlayCount( st, rcOut[p], p );
} }
break; break;
+24 -24
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@@ -144,39 +144,39 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
GAMESTATE->m_MasterPlayerNumber = PLAYER_1; GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE; GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE;
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS; GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
StageStats st; StageStats ss;
for( int z = 0; z < 3; ++z ) for( int z = 0; z < 3; ++z )
{ {
st.pSong = SONGMAN->GetRandomSong(); ss.pSong = SONGMAN->GetRandomSong();
st.iPossibleDancePoints[PLAYER_1] = 100; ss.iPossibleDancePoints[PLAYER_1] = 100;
st.iActualDancePoints[PLAYER_1] = 100; ss.iActualDancePoints[PLAYER_1] = 100;
st.iScore[PLAYER_1] = 100; ss.iScore[PLAYER_1] = 100;
st.iPossibleDancePoints[PLAYER_2] = 100; ss.iPossibleDancePoints[PLAYER_2] = 100;
st.iActualDancePoints[PLAYER_2] = 100; ss.iActualDancePoints[PLAYER_2] = 100;
st.iScore[PLAYER_2] = 100; ss.iScore[PLAYER_2] = 100;
ASSERT( st.pSong ); ASSERT( ss.pSong );
ASSERT( st.pSong->m_apNotes.size() ); ASSERT( ss.pSong->m_apNotes.size() );
for( int p = 0; p < NUM_PLAYERS; ++p ) FOREACH_PlayerNumber( p )
{ {
GAMESTATE->m_pCurNotes[p] = st.pSteps[p] = st.pSong->m_apNotes[0]; GAMESTATE->m_pCurNotes[p] = ss.pSteps[p] = ss.pSong->m_apNotes[0];
st.iPossibleDancePoints[p] = 1000; ss.iPossibleDancePoints[p] = 1000;
st.iActualDancePoints[p] = 985; ss.iActualDancePoints[p] = 985;
HighScore hs; HighScore hs;
hs.grade = GRADE_TIER_3; hs.grade = GRADE_TIER_3;
hs.fPercentDP = st.GetPercentDancePoints((PlayerNumber)p); hs.fPercentDP = ss.GetPercentDancePoints((PlayerNumber)p);
hs.iScore = st.iScore[p]; hs.iScore = ss.iScore[p];
StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType; StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
int a, b; int a, b;
PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b ); PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b ); PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b ); PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b ); PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b ); PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddCategoryScore( nt, RANKING_A, (PlayerNumber)p, hs, a, b ); PROFILEMAN->AddCategoryScore( st, RANKING_A, p, hs, a, b );
} }
g_vPlayedStageStats.push_back( st ); g_vPlayedStageStats.push_back( ss );
} }
} }
+3 -3
View File
@@ -282,10 +282,10 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
split( STEPS_TYPES_TO_HIDE, ",", asStepsTypesToHide, true ); split( STEPS_TYPES_TO_HIDE, ",", asStepsTypesToHide, true );
for( unsigned i=0; i<asStepsTypesToHide.size(); i++ ) for( unsigned i=0; i<asStepsTypesToHide.size(); i++ )
{ {
StepsType nt = GameManager::StringToNotesType(asStepsTypesToHide[i]); StepsType st = GameManager::StringToNotesType(asStepsTypesToHide[i]);
if( nt != STEPS_TYPE_INVALID ) if( st != STEPS_TYPE_INVALID )
{ {
const vector<StepsType>::iterator iter = find( aStepsTypesToShow.begin(), aStepsTypesToShow.end(), nt ); const vector<StepsType>::iterator iter = find( aStepsTypesToShow.begin(), aStepsTypesToShow.end(), st );
if( iter != aStepsTypesToShow.end() ) if( iter != aStepsTypesToShow.end() )
aStepsTypesToShow.erase( iter ); aStepsTypesToShow.erase( iter );
} }
+37 -37
View File
@@ -876,10 +876,10 @@ void Song::ReCalculateRadarValuesAndLastBeat()
} }
} }
void Song::GetSteps( vector<Steps*>& arrayAddTo, StepsType nt, Difficulty dc, int iMeterLow, int iMeterHigh, const CString &sDescription, bool bIncludeAutoGen, int Max ) const void Song::GetSteps( vector<Steps*>& arrayAddTo, StepsType st, Difficulty dc, int iMeterLow, int iMeterHigh, const CString &sDescription, bool bIncludeAutoGen, int Max ) const
{ {
/* Ignore m_bAutogenSteps for STEPS_TYPE_LIGHTS_CABINET. */ /* Ignore m_bAutogenSteps for STEPS_TYPE_LIGHTS_CABINET. */
if( nt != STEPS_TYPE_LIGHTS_CABINET && !PREFSMAN->m_bAutogenSteps ) if( st != STEPS_TYPE_LIGHTS_CABINET && !PREFSMAN->m_bAutogenSteps )
bIncludeAutoGen = false; bIncludeAutoGen = false;
for( unsigned i=0; i<m_apNotes.size(); i++ ) // for each of the Song's Steps for( unsigned i=0; i<m_apNotes.size(); i++ ) // for each of the Song's Steps
@@ -889,7 +889,7 @@ void Song::GetSteps( vector<Steps*>& arrayAddTo, StepsType nt, Difficulty dc, in
Steps* pSteps = m_apNotes[i]; Steps* pSteps = m_apNotes[i];
if( nt != STEPS_TYPE_INVALID && pSteps->m_StepsType != nt ) if( st != STEPS_TYPE_INVALID && pSteps->m_StepsType != st )
continue; continue;
if( dc != DIFFICULTY_INVALID && dc != pSteps->GetDifficulty() ) if( dc != DIFFICULTY_INVALID && dc != pSteps->GetDifficulty() )
continue; continue;
@@ -909,30 +909,30 @@ void Song::GetSteps( vector<Steps*>& arrayAddTo, StepsType nt, Difficulty dc, in
} }
} }
Steps* Song::GetStepsByDifficulty( StepsType nt, Difficulty dc, bool bIncludeAutoGen ) const Steps* Song::GetStepsByDifficulty( StepsType st, Difficulty dc, bool bIncludeAutoGen ) const
{ {
vector<Steps*> vNotes; vector<Steps*> vNotes;
GetSteps( vNotes, nt, dc, -1, -1, "", bIncludeAutoGen, 1 ); GetSteps( vNotes, st, dc, -1, -1, "", bIncludeAutoGen, 1 );
if( vNotes.size() == 0 ) if( vNotes.size() == 0 )
return NULL; return NULL;
else else
return vNotes[0]; return vNotes[0];
} }
Steps* Song::GetStepsByMeter( StepsType nt, int iMeterLow, int iMeterHigh ) const Steps* Song::GetStepsByMeter( StepsType st, int iMeterLow, int iMeterHigh ) const
{ {
vector<Steps*> vNotes; vector<Steps*> vNotes;
GetSteps( vNotes, nt, DIFFICULTY_INVALID, iMeterLow, iMeterHigh, "", true, 1 ); GetSteps( vNotes, st, DIFFICULTY_INVALID, iMeterLow, iMeterHigh, "", true, 1 );
if( vNotes.size() == 0 ) if( vNotes.size() == 0 )
return NULL; return NULL;
else else
return vNotes[0]; return vNotes[0];
} }
Steps* Song::GetStepsByDescription( StepsType nt, CString sDescription ) const Steps* Song::GetStepsByDescription( StepsType st, CString sDescription ) const
{ {
vector<Steps*> vNotes; vector<Steps*> vNotes;
GetSteps( vNotes, nt, DIFFICULTY_INVALID, -1, -1, sDescription ); GetSteps( vNotes, st, DIFFICULTY_INVALID, -1, -1, sDescription );
if( vNotes.size() == 0 ) if( vNotes.size() == 0 )
return NULL; return NULL;
else else
@@ -940,31 +940,31 @@ Steps* Song::GetStepsByDescription( StepsType nt, CString sDescription ) const
} }
Steps* Song::GetClosestNotes( StepsType nt, Difficulty dc ) const Steps* Song::GetClosestNotes( StepsType st, Difficulty dc ) const
{ {
Difficulty newDC = dc; Difficulty newDC = dc;
Steps* pNotes; Steps* pNotes;
pNotes = GetStepsByDifficulty( nt, newDC ); pNotes = GetStepsByDifficulty( st, newDC );
if( pNotes ) if( pNotes )
return pNotes; return pNotes;
newDC = (Difficulty)(dc-1); newDC = (Difficulty)(dc-1);
CLAMP( (int&)newDC, 0, NUM_DIFFICULTIES-1 ); CLAMP( (int&)newDC, 0, NUM_DIFFICULTIES-1 );
pNotes = GetStepsByDifficulty( nt, newDC ); pNotes = GetStepsByDifficulty( st, newDC );
if( pNotes ) if( pNotes )
return pNotes; return pNotes;
newDC = (Difficulty)(dc+1); newDC = (Difficulty)(dc+1);
CLAMP( (int&)newDC, 0, NUM_DIFFICULTIES-1 ); CLAMP( (int&)newDC, 0, NUM_DIFFICULTIES-1 );
pNotes = GetStepsByDifficulty( nt, newDC ); pNotes = GetStepsByDifficulty( st, newDC );
if( pNotes ) if( pNotes )
return pNotes; return pNotes;
newDC = (Difficulty)(dc-2); newDC = (Difficulty)(dc-2);
CLAMP( (int&)newDC, 0, NUM_DIFFICULTIES-1 ); CLAMP( (int&)newDC, 0, NUM_DIFFICULTIES-1 );
pNotes = GetStepsByDifficulty( nt, newDC ); pNotes = GetStepsByDifficulty( st, newDC );
if( pNotes ) if( pNotes )
return pNotes; return pNotes;
newDC = (Difficulty)(dc+2); newDC = (Difficulty)(dc+2);
CLAMP( (int&)newDC, 0, NUM_DIFFICULTIES-1 ); CLAMP( (int&)newDC, 0, NUM_DIFFICULTIES-1 );
pNotes = GetStepsByDifficulty( nt, newDC ); pNotes = GetStepsByDifficulty( st, newDC );
return pNotes; return pNotes;
} }
@@ -974,17 +974,17 @@ bool Song::SongCompleteForStyle( const StyleDef *st ) const
return SongHasNotesType( st->m_StepsType ); return SongHasNotesType( st->m_StepsType );
} }
bool Song::SongHasNotesType( StepsType nt ) const bool Song::SongHasNotesType( StepsType st ) const
{ {
vector<Steps*> add; vector<Steps*> add;
GetSteps( add, nt, DIFFICULTY_INVALID, -1, -1, "", true, 1 ); GetSteps( add, st, DIFFICULTY_INVALID, -1, -1, "", true, 1 );
return !add.empty(); return !add.empty();
} }
bool Song::SongHasNotesTypeAndDifficulty( StepsType nt, Difficulty dc ) const bool Song::SongHasNotesTypeAndDifficulty( StepsType st, Difficulty dc ) const
{ {
vector<Steps*> add; vector<Steps*> add;
GetSteps( add, nt, dc, -1, -1, "", true, 1 ); GetSteps( add, st, dc, -1, -1, "", true, 1 );
return !add.empty(); return !add.empty();
} }
@@ -1062,39 +1062,39 @@ void Song::AddAutoGenNotes()
if( m_apNotes[i]->IsAutogen() ) if( m_apNotes[i]->IsAutogen() )
continue; continue;
StepsType nt = m_apNotes[i]->m_StepsType; StepsType st = m_apNotes[i]->m_StepsType;
HasNotes[nt] = true; HasNotes[st] = true;
} }
for( StepsType ntMissing=(StepsType)0; ntMissing<NUM_STEPS_TYPES; ntMissing=(StepsType)(ntMissing+1) ) FOREACH_StepsType( stMissing )
{ {
if( HasNotes[ntMissing] ) if( HasNotes[stMissing] )
continue; continue;
// missing Steps of this type // missing Steps of this type
int iNumTracksOfMissing = GAMEMAN->NotesTypeToNumTracks(ntMissing); int iNumTracksOfMissing = GAMEMAN->NotesTypeToNumTracks(stMissing);
// look for closest match // look for closest match
StepsType ntBestMatch = (StepsType)-1; StepsType stBestMatch = (StepsType)-1;
int iBestTrackDifference = 10000; // inf int iBestTrackDifference = 10000; // inf
for( StepsType nt=(StepsType)0; nt<NUM_STEPS_TYPES; nt=(StepsType)(nt+1) ) FOREACH_StepsType( st )
{ {
if( !HasNotes[nt] ) if( !HasNotes[st] )
continue; continue;
/* has (non-autogen) Steps of this type */ /* has (non-autogen) Steps of this type */
const int iNumTracks = GAMEMAN->NotesTypeToNumTracks(nt); const int iNumTracks = GAMEMAN->NotesTypeToNumTracks(st);
const int iTrackDifference = abs(iNumTracks-iNumTracksOfMissing); const int iTrackDifference = abs(iNumTracks-iNumTracksOfMissing);
if( iTrackDifference < iBestTrackDifference ) if( iTrackDifference < iBestTrackDifference )
{ {
ntBestMatch = nt; stBestMatch = st;
iBestTrackDifference = iTrackDifference; iBestTrackDifference = iTrackDifference;
} }
} }
if( ntBestMatch != -1 ) if( stBestMatch != -1 )
AutoGen( ntMissing, ntBestMatch ); AutoGen( stMissing, stBestMatch );
} }
} }
@@ -1126,9 +1126,9 @@ void Song::RemoveAutoGenNotes()
} }
} }
bool Song::IsEasy( StepsType nt ) const bool Song::IsEasy( StepsType st ) const
{ {
const Steps* pHardNotes = GetStepsByDifficulty( nt, DIFFICULTY_HARD ); const Steps* pHardNotes = GetStepsByDifficulty( st, DIFFICULTY_HARD );
// HACK: Looks bizarre to see the easy mark by Legend of MAX. // HACK: Looks bizarre to see the easy mark by Legend of MAX.
if( pHardNotes && pHardNotes->GetMeter() > 9 ) if( pHardNotes && pHardNotes->GetMeter() > 9 )
@@ -1137,23 +1137,23 @@ bool Song::IsEasy( StepsType nt ) const
/* The easy marker indicates which songs a beginner, having selected "beginner", /* The easy marker indicates which songs a beginner, having selected "beginner",
* can play and actually get a very easy song: if there are actual beginner * can play and actually get a very easy song: if there are actual beginner
* steps, or if the light steps are 1- or 2-foot. */ * steps, or if the light steps are 1- or 2-foot. */
const Steps* pBeginnerNotes = GetStepsByDifficulty( nt, DIFFICULTY_BEGINNER ); const Steps* pBeginnerNotes = GetStepsByDifficulty( st, DIFFICULTY_BEGINNER );
if( pBeginnerNotes ) if( pBeginnerNotes )
return true; return true;
const Steps* pEasyNotes = GetStepsByDifficulty( nt, DIFFICULTY_EASY ); const Steps* pEasyNotes = GetStepsByDifficulty( st, DIFFICULTY_EASY );
if( pEasyNotes && pEasyNotes->GetMeter() == 1 ) if( pEasyNotes && pEasyNotes->GetMeter() == 1 )
return true; return true;
return false; return false;
} }
bool Song::HasEdits( StepsType nt ) const bool Song::HasEdits( StepsType st ) const
{ {
for( unsigned i=0; i<m_apNotes.size(); i++ ) for( unsigned i=0; i<m_apNotes.size(); i++ )
{ {
Steps* pSteps = m_apNotes[i]; Steps* pSteps = m_apNotes[i];
if( pSteps->m_StepsType == nt && if( pSteps->m_StepsType == st &&
pSteps->GetDifficulty() == DIFFICULTY_EDIT ) pSteps->GetDifficulty() == DIFFICULTY_EDIT )
{ {
return true; return true;
+1 -1
View File
@@ -387,7 +387,7 @@ RageColor SongManager::GetSongColor( const Song* pSong )
* XXX: Ack. This means this function can only be called when we have a style * XXX: Ack. This means this function can only be called when we have a style
* set up, which is too restrictive. How to handle this? * set up, which is too restrictive. How to handle this?
*/ */
// const StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType; // const StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
for( unsigned i=0; i<pSong->m_apNotes.size(); i++ ) for( unsigned i=0; i<pSong->m_apNotes.size(); i++ )
{ {
const Steps* pNotes = pSong->m_apNotes[i]; const Steps* pNotes = pSong->m_apNotes[i];
+9 -9
View File
@@ -183,16 +183,16 @@ public:
vector<Steps*> m_apNotes; vector<Steps*> m_apNotes;
bool SongCompleteForStyle( const StyleDef *st ) const; bool SongCompleteForStyle( const StyleDef *st ) const;
bool SongHasNotesType( StepsType nt ) const; bool SongHasNotesType( StepsType st ) const;
bool SongHasNotesTypeAndDifficulty( StepsType nt, Difficulty dc ) const; bool SongHasNotesTypeAndDifficulty( StepsType st, Difficulty dc ) const;
const vector<Steps*>& GetAllSteps() const { return m_apNotes; } const vector<Steps*>& GetAllSteps() const { return m_apNotes; }
void GetSteps( vector<Steps*>& arrayAddTo, StepsType nt = STEPS_TYPE_INVALID, Difficulty dc = DIFFICULTY_INVALID, int iMeterLow = -1, int iMeterHigh = -1, const CString &sDescription = "", bool bIncludeAutoGen = true, int Max = -1 ) const; void GetSteps( vector<Steps*>& arrayAddTo, StepsType st = STEPS_TYPE_INVALID, Difficulty dc = DIFFICULTY_INVALID, int iMeterLow = -1, int iMeterHigh = -1, const CString &sDescription = "", bool bIncludeAutoGen = true, int Max = -1 ) const;
Steps* GetStepsByDifficulty( StepsType nt, Difficulty dc, bool bIncludeAutoGen = true ) const; Steps* GetStepsByDifficulty( StepsType st, Difficulty dc, bool bIncludeAutoGen = true ) const;
Steps* GetStepsByMeter( StepsType nt, int iMeterLow, int iMeterHigh ) const; Steps* GetStepsByMeter( StepsType st, int iMeterLow, int iMeterHigh ) const;
Steps* GetStepsByDescription( StepsType nt, CString sDescription ) const; Steps* GetStepsByDescription( StepsType st, CString sDescription ) const;
Steps* GetClosestNotes( StepsType nt, Difficulty dc ) const; Steps* GetClosestNotes( StepsType st, Difficulty dc ) const;
bool IsEasy( StepsType nt ) const; bool IsEasy( StepsType st ) const;
bool HasEdits( StepsType nt ) const; bool HasEdits( StepsType st ) const;
SelectionDisplay GetDisplayed() const; SelectionDisplay GetDisplayed() const;
bool NormallyDisplayed() const { return GetDisplayed() == SHOW_ALWAYS; } bool NormallyDisplayed() const { return GetDisplayed() == SHOW_ALWAYS; }
bool NeverDisplayed() const { return GetDisplayed() == SHOW_NEVER; } bool NeverDisplayed() const { return GetDisplayed() == SHOW_NEVER; }