name cleanup: "StepsType nt" -> "StepsType st"
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@@ -282,10 +282,10 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
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split( STEPS_TYPES_TO_HIDE, ",", asStepsTypesToHide, true );
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for( unsigned i=0; i<asStepsTypesToHide.size(); i++ )
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{
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StepsType nt = GameManager::StringToNotesType(asStepsTypesToHide[i]);
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if( nt != STEPS_TYPE_INVALID )
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StepsType st = GameManager::StringToNotesType(asStepsTypesToHide[i]);
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if( st != STEPS_TYPE_INVALID )
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{
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const vector<StepsType>::iterator iter = find( aStepsTypesToShow.begin(), aStepsTypesToShow.end(), nt );
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const vector<StepsType>::iterator iter = find( aStepsTypesToShow.begin(), aStepsTypesToShow.end(), st );
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if( iter != aStepsTypesToShow.end() )
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aStepsTypesToShow.erase( iter );
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}
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