name cleanup: "StepsType nt" -> "StepsType st"

This commit is contained in:
Chris Danford
2004-05-24 03:32:56 +00:00
parent 1d532df9ef
commit 99a02deffe
14 changed files with 139 additions and 139 deletions
+24 -24
View File
@@ -144,39 +144,39 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE;
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
StageStats st;
StageStats ss;
for( int z = 0; z < 3; ++z )
{
st.pSong = SONGMAN->GetRandomSong();
st.iPossibleDancePoints[PLAYER_1] = 100;
st.iActualDancePoints[PLAYER_1] = 100;
st.iScore[PLAYER_1] = 100;
st.iPossibleDancePoints[PLAYER_2] = 100;
st.iActualDancePoints[PLAYER_2] = 100;
st.iScore[PLAYER_2] = 100;
ASSERT( st.pSong );
ASSERT( st.pSong->m_apNotes.size() );
for( int p = 0; p < NUM_PLAYERS; ++p )
ss.pSong = SONGMAN->GetRandomSong();
ss.iPossibleDancePoints[PLAYER_1] = 100;
ss.iActualDancePoints[PLAYER_1] = 100;
ss.iScore[PLAYER_1] = 100;
ss.iPossibleDancePoints[PLAYER_2] = 100;
ss.iActualDancePoints[PLAYER_2] = 100;
ss.iScore[PLAYER_2] = 100;
ASSERT( ss.pSong );
ASSERT( ss.pSong->m_apNotes.size() );
FOREACH_PlayerNumber( p )
{
GAMESTATE->m_pCurNotes[p] = st.pSteps[p] = st.pSong->m_apNotes[0];
st.iPossibleDancePoints[p] = 1000;
st.iActualDancePoints[p] = 985;
GAMESTATE->m_pCurNotes[p] = ss.pSteps[p] = ss.pSong->m_apNotes[0];
ss.iPossibleDancePoints[p] = 1000;
ss.iActualDancePoints[p] = 985;
HighScore hs;
hs.grade = GRADE_TIER_3;
hs.fPercentDP = st.GetPercentDancePoints((PlayerNumber)p);
hs.iScore = st.iScore[p];
StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
hs.fPercentDP = ss.GetPercentDancePoints((PlayerNumber)p);
hs.iScore = ss.iScore[p];
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
int a, b;
PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddCategoryScore( nt, RANKING_A, (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
PROFILEMAN->AddCategoryScore( st, RANKING_A, p, hs, a, b );
}
g_vPlayedStageStats.push_back( st );
g_vPlayedStageStats.push_back( ss );
}
}