name cleanup: "StepsType nt" -> "StepsType st"

This commit is contained in:
Chris Danford
2004-05-24 03:32:56 +00:00
parent 1d532df9ef
commit 99a02deffe
14 changed files with 139 additions and 139 deletions
+9 -11
View File
@@ -145,7 +145,7 @@ void GameState::Reset()
m_iRoundSeed = rand();
m_pCurSong = NULL;
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
m_pCurNotes[p] = NULL;
m_pCurCourse = NULL;
@@ -1338,7 +1338,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
CHECKPOINT;
unsigned i, j;
StepsType nt = this->GetCurrentStyleDef()->m_StepsType;
StepsType st = this->GetCurrentStyleDef()->m_StepsType;
//
// Find unique Song and Steps combinations that were played.
@@ -1436,10 +1436,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
// Find Machine Category Records
for( i=0; i<NUM_RANKING_CATEGORIES; i++ )
FOREACH_RankingCategory( rc )
{
RankingCategory rc = (RankingCategory)i;
HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList( nt, rc );
HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList( st, rc );
for( unsigned j=0; j<hsl.vHighScores.size(); j++ )
{
HighScore &hs = hsl.vHighScores[j];
@@ -1458,12 +1457,11 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
}
// Find Personal Category Records
for( i=0; i<NUM_RANKING_CATEGORIES; i++ )
FOREACH_RankingCategory( rc )
{
RankingCategory rc = (RankingCategory)i;
if( pProf )
{
HighScoreList &hsl = pProf->GetCategoryHighScoreList( nt, rc );
HighScoreList &hsl = pProf->GetCategoryHighScoreList( st, rc );
for( unsigned j=0; j<hsl.vHighScores.size(); j++ )
{
HighScore &hs = hsl.vHighScores[j];
@@ -1491,7 +1489,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
case PLAY_MODE_ENDLESS:
{
CHECKPOINT;
StepsType nt = this->GetCurrentStyleDef()->m_StepsType;
StepsType st = this->GetCurrentStyleDef()->m_StepsType;
Course* pCourse = this->m_pCurCourse;
ASSERT( pCourse );
CourseDifficulty cd = this->m_PreferredCourseDifficulty[pn];
@@ -1499,7 +1497,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
// Find Machine Records
{
Profile* pProfile = PROFILEMAN->GetMachineProfile();
Trail *pTrail = pCourse->GetTrail( nt, cd );
Trail *pTrail = pCourse->GetTrail( st, cd );
HighScoreList &hsl = pProfile->GetCourseHighScoreList( pCourse, pTrail );
for( unsigned i=0; i<hsl.vHighScores.size(); i++ )
{
@@ -1524,7 +1522,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
// Find Personal Records
if( PROFILEMAN->IsUsingProfile( pn ) )
{
Trail *pTrail = pCourse->GetTrail( nt, cd );
Trail *pTrail = pCourse->GetTrail( st, cd );
HighScoreList &hsl = pProf->GetCourseHighScoreList( pCourse, pTrail );
for( unsigned i=0; i<hsl.vHighScores.size(); i++ )
{