name cleanup: "StepsType nt" -> "StepsType st"
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@@ -145,7 +145,7 @@ void GameState::Reset()
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m_iRoundSeed = rand();
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m_pCurSong = NULL;
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for( p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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m_pCurNotes[p] = NULL;
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m_pCurCourse = NULL;
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@@ -1338,7 +1338,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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CHECKPOINT;
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unsigned i, j;
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StepsType nt = this->GetCurrentStyleDef()->m_StepsType;
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StepsType st = this->GetCurrentStyleDef()->m_StepsType;
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//
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// Find unique Song and Steps combinations that were played.
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@@ -1436,10 +1436,9 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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// Find Machine Category Records
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for( i=0; i<NUM_RANKING_CATEGORIES; i++ )
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FOREACH_RankingCategory( rc )
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{
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RankingCategory rc = (RankingCategory)i;
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HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList( nt, rc );
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HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList( st, rc );
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for( unsigned j=0; j<hsl.vHighScores.size(); j++ )
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{
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HighScore &hs = hsl.vHighScores[j];
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@@ -1458,12 +1457,11 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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}
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// Find Personal Category Records
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for( i=0; i<NUM_RANKING_CATEGORIES; i++ )
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FOREACH_RankingCategory( rc )
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{
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RankingCategory rc = (RankingCategory)i;
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if( pProf )
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{
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HighScoreList &hsl = pProf->GetCategoryHighScoreList( nt, rc );
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HighScoreList &hsl = pProf->GetCategoryHighScoreList( st, rc );
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for( unsigned j=0; j<hsl.vHighScores.size(); j++ )
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{
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HighScore &hs = hsl.vHighScores[j];
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@@ -1491,7 +1489,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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case PLAY_MODE_ENDLESS:
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{
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CHECKPOINT;
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StepsType nt = this->GetCurrentStyleDef()->m_StepsType;
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StepsType st = this->GetCurrentStyleDef()->m_StepsType;
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Course* pCourse = this->m_pCurCourse;
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ASSERT( pCourse );
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CourseDifficulty cd = this->m_PreferredCourseDifficulty[pn];
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@@ -1499,7 +1497,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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// Find Machine Records
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{
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Profile* pProfile = PROFILEMAN->GetMachineProfile();
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Trail *pTrail = pCourse->GetTrail( nt, cd );
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Trail *pTrail = pCourse->GetTrail( st, cd );
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HighScoreList &hsl = pProfile->GetCourseHighScoreList( pCourse, pTrail );
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for( unsigned i=0; i<hsl.vHighScores.size(); i++ )
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{
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@@ -1524,7 +1522,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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// Find Personal Records
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if( PROFILEMAN->IsUsingProfile( pn ) )
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{
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Trail *pTrail = pCourse->GetTrail( nt, cd );
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Trail *pTrail = pCourse->GetTrail( st, cd );
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HighScoreList &hsl = pProf->GetCourseHighScoreList( pCourse, pTrail );
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for( unsigned i=0; i<hsl.vHighScores.size(); i++ )
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{
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