name cleanup: "StepsType nt" -> "StepsType st"
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@@ -2360,10 +2360,10 @@ void GameManager::GetStylesForGame( Game game, vector<Style>& aStylesAddTo, bool
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}
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}
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Style GameManager::GetEditorStyleForNotesType( StepsType nt )
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Style GameManager::GetEditorStyleForNotesType( StepsType st )
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{
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for( int s=0; s<NUM_STYLES; s++ )
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if( g_StyleDefs[s].m_StepsType == nt && g_StyleDefs[s].m_bUsedForEdit )
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if( g_StyleDefs[s].m_StepsType == st && g_StyleDefs[s].m_bUsedForEdit )
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return (Style)s;
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ASSERT(0); // this style doesn't have a StyleDef that can be used with the editor!
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@@ -2412,16 +2412,16 @@ bool GameManager::IsGameEnabled( Game game )
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return find( aGames.begin(), aGames.end(), game ) != aGames.end();
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}
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int GameManager::NotesTypeToNumTracks( StepsType nt )
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int GameManager::NotesTypeToNumTracks( StepsType st )
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{
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if(nt >= NUM_STEPS_TYPES)
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if( st >= NUM_STEPS_TYPES )
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{
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// invalid StepsType
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ASSERT(0);
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return -1;
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}
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return NotesTypes[nt].NumTracks;
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return NotesTypes[st].NumTracks;
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}
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StepsType GameManager::StringToNotesType( CString sNotesType )
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@@ -2445,21 +2445,21 @@ StepsType GameManager::StringToNotesType( CString sNotesType )
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return STEPS_TYPE_DANCE_SINGLE;
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}
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CString GameManager::NotesTypeToString( StepsType nt )
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CString GameManager::NotesTypeToString( StepsType st )
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{
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if(nt >= NUM_STEPS_TYPES)
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if( st >= NUM_STEPS_TYPES )
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{
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// invalid StepsType
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ASSERT(0);
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return "";
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}
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return NotesTypes[nt].name;
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return NotesTypes[st].name;
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}
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CString GameManager::NotesTypeToThemedString( StepsType nt )
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CString GameManager::NotesTypeToThemedString( StepsType st )
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{
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CString s = NotesTypeToString(nt);
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CString s = NotesTypeToString( st );
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if( THEME->HasMetric( "StepsType", s ) )
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return THEME->GetMetric( "StepsType", s );
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else
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