change m_sprLineHighlight to AutoActor

This commit is contained in:
Glenn Maynard
2005-10-29 23:47:03 +00:00
parent 21fcc06b7e
commit 999ec0bd15
2 changed files with 7 additions and 7 deletions
+6 -6
View File
@@ -135,9 +135,9 @@ void ScreenOptions::Init()
FOREACH_PlayerNumber( p ) FOREACH_PlayerNumber( p )
{ {
m_sprLineHighlight[p].Load( THEME->GetPathG(m_sName,"line highlight") ); m_sprLineHighlight[p].Load( THEME->GetPathG(m_sName,"line highlight") );
m_sprLineHighlight[p].SetName( "LineHighlight" ); m_sprLineHighlight[p]->SetName( "LineHighlight" );
m_sprLineHighlight[p].SetX( LINE_HIGHLIGHT_X ); m_sprLineHighlight[p]->SetX( LINE_HIGHLIGHT_X );
m_framePage.AddChild( &m_sprLineHighlight[p] ); m_framePage.AddChild( m_sprLineHighlight[p] );
} }
// init cursors // init cursors
@@ -315,13 +315,13 @@ void ScreenOptions::BeginScreen()
FOREACH_PlayerNumber( p ) FOREACH_PlayerNumber( p )
{ {
m_sprLineHighlight[p].SetHidden( !GAMESTATE->IsHumanPlayer(p) ); m_sprLineHighlight[p]->SetHidden( !GAMESTATE->IsHumanPlayer(p) );
m_Cursor[p].SetHidden( !GAMESTATE->IsHumanPlayer(p) ); m_Cursor[p].SetHidden( !GAMESTATE->IsHumanPlayer(p) );
} }
// Hide highlight if no rows are enabled. // Hide highlight if no rows are enabled.
FOREACH_HumanPlayer( p ) FOREACH_HumanPlayer( p )
m_sprLineHighlight[p].SetHidden( m_iCurrentRow[p] == -1 ); m_sprLineHighlight[p]->SetHidden( m_iCurrentRow[p] == -1 );
CHECKPOINT; CHECKPOINT;
@@ -538,7 +538,7 @@ void ScreenOptions::TweenCursor( PlayerNumber pn )
COMMAND( m_sprLineHighlight[pn], "Change" ); COMMAND( m_sprLineHighlight[pn], "Change" );
if( row.GetRowType() == OptionRow::ROW_EXIT ) if( row.GetRowType() == OptionRow::ROW_EXIT )
COMMAND( m_sprLineHighlight[pn], "ChangeToExit" ); COMMAND( m_sprLineHighlight[pn], "ChangeToExit" );
m_sprLineHighlight[pn].SetY( (float)iY ); m_sprLineHighlight[pn]->SetY( (float)iY );
} }
} }
+1 -1
View File
@@ -111,7 +111,7 @@ protected:
AutoActor m_sprPage; AutoActor m_sprPage;
OptionsCursorPlus m_Cursor[NUM_PLAYERS]; OptionsCursorPlus m_Cursor[NUM_PLAYERS];
Sprite m_sprLineHighlight[NUM_PLAYERS]; AutoActor m_sprLineHighlight[NUM_PLAYERS];
BitmapText m_textPlayerName[NUM_PLAYERS]; BitmapText m_textPlayerName[NUM_PLAYERS];
BitmapText m_textExplanation[NUM_PLAYERS]; BitmapText m_textExplanation[NUM_PLAYERS];