StartRandom() Now uses a linear shuffle instead of an exchange shuffle, so the distribution of songs should be as good as rand().

This commit is contained in:
Christopher Pitman
2003-09-28 19:14:00 +00:00
parent 3112a765ae
commit 9982447fb8
+11 -13
View File
@@ -1230,23 +1230,21 @@ void MusicWheel::StartRoulette()
void MusicWheel::StartRandom()
{
/* Shuffle the roulette wheel. */
//unsigned total = m_WheelItemDatas[SORT_ROULETTE].size();
//for(unsigned i = 0; i < total; ++i)
// swap(m_WheelItemDatas[SORT_ROULETTE][i], m_WheelItemDatas[SORT_ROULETTE][rand() % total]);
/*Linear shuffle means that we shuffle the deck from the beginning to end,
but never switch a song from the end with one < i. This method gives an
even distribution for any number of songs less than RAND_MAX.*/
unsigned total = m_WheelItemDatas[SORT_ROULETTE].size();
for(unsigned i = 0; i < total; ++i)
swap(m_WheelItemDatas[SORT_ROULETTE][i], m_WheelItemDatas[SORT_ROULETTE][(rand() % (total-i))+i]);
//SetOpenGroup("", SongSortOrder(SORT_ROULETTE));
SetOpenGroup("", SongSortOrder(SORT_ROULETTE));
//m_Moving = -1;
//m_TimeBeforeMovingBegins = 0;
//m_SpinSpeed = 1.0f/ROULETTE_SWITCH_SECONDS;
//m_SpinSpeed *= 20.0f; /* faster! */
//Simplify Random to make it more random than previously
m_Moving = -1;
m_TimeBeforeMovingBegins = 0;
m_SpinSpeed = 1.0f/ROULETTE_SWITCH_SECONDS;
m_SpinSpeed *= 20.0f; /* faster! */
m_WheelState = STATE_RANDOM_SPINNING;
SelectSong(SONGMAN->GetRandomSong());
this->Select();
RebuildMusicWheelItems();
}