zero out m_pInventory

This commit is contained in:
Glenn Maynard
2003-07-15 20:05:00 +00:00
parent 3ecdae154b
commit 997b5887d4
+1
View File
@@ -501,6 +501,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
SET_XY( m_BPMDisplay );
this->AddChild( &m_BPMDisplay );
ZERO( m_pInventory );
for( p=0; p<NUM_PLAYERS; p++ )
{
switch( GAMESTATE->m_PlayMode )