zero out m_pInventory
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@@ -501,6 +501,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
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SET_XY( m_BPMDisplay );
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this->AddChild( &m_BPMDisplay );
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ZERO( m_pInventory );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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switch( GAMESTATE->m_PlayMode )
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