play Init command on wheel items
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@@ -58,6 +58,7 @@ void WheelBase::Load( RString sType )
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WheelItemBase *pTempl = MakeItem();
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WheelItemBase *pTempl = MakeItem();
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ActorUtil::LoadAllCommands( *pTempl, m_sName );
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ActorUtil::LoadAllCommands( *pTempl, m_sName );
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pTempl->PlayCommand( "Init" );
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for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
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for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
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{
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{
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WheelItemBase *pItem = pTempl->Copy();
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WheelItemBase *pItem = pTempl->Copy();
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