bugfixes and updates to unlock system (more abstract)
This commit is contained in:
+189
-48
@@ -19,6 +19,8 @@
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#include "RageUtil.h"
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#include "UnlockSystem.h"
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#include "SongManager.h"
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#include "gamestate.h"
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#include "inifile.h"
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#include <fstream>
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using namespace std;
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@@ -27,6 +29,17 @@ using namespace std;
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UnlockSystem::UnlockSystem()
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{
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ArcadePoints = 0;
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DancePoints = 0;
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SongPoints = 0;
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ExtraClearPoints = 0;
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ExtraFailPoints = 0;
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ToastyPoints = 0;
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StagesCleared = 0;
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RouletteSeeds = "1";
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ReadValues("Data/MemCard.ini"); // in case its ever accessed,
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// we want the values to be available
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WriteValues("Data/MemCard.ini"); // create if it does not exist
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}
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bool UnlockSystem::RouletteUnlock( const Song *song )
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@@ -35,8 +48,8 @@ bool UnlockSystem::RouletteUnlock( const Song *song )
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if (!p) return false; // does not exist
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if (p->m_iRouletteSeed == 0) return false; // already unlocked
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PREFSMAN->m_RouletteSeeds[p->m_iRouletteSeed] = '1';
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PREFSMAN->SaveGamePrefsToDisk();
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RouletteSeeds[p->m_iRouletteSeed] = '1';
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WriteValues("Data/MemCard.ini");
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return true;
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}
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@@ -54,7 +67,7 @@ bool UnlockSystem::CourseIsLocked( const Course *course )
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p->updateLocked();
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if (!p->isLocked) tmp = "un";
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LOG->Trace( "current status: %slocked", tmp.c_str() );
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// LOG->Trace( "current status: %slocked", tmp.c_str() );
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}
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return (p != NULL) && (p->isLocked);
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@@ -225,30 +238,32 @@ bool SongEntry::updateLocked()
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{
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if (!(isLocked)) return true; // if its already true
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UnlockSystem *UNLOCKS = GAMESTATE->m_pUnlockingSys;
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if (m_fArcadePointsRequired != 0)
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isLocked = (PREFSMAN->m_fArcadePointsAccumulated < m_fArcadePointsRequired);
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isLocked = ( UNLOCKS->ArcadePoints < m_fArcadePointsRequired);
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if (m_fDancePointsRequired != 0)
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isLocked = (PREFSMAN->m_fDancePointsAccumulated < m_fDancePointsRequired);
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isLocked = ( UNLOCKS->DancePoints < m_fDancePointsRequired);
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if (m_fSongPointsRequired != 0)
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isLocked = (PREFSMAN->m_fSongPointsAccumulated < m_fSongPointsRequired);
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isLocked = ( UNLOCKS->SongPoints < m_fSongPointsRequired);
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if (m_fExtraStagesCleared != 0)
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isLocked = (PREFSMAN->m_fExtraStagesCleared < m_fExtraStagesCleared);
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isLocked = ( UNLOCKS->ExtraClearPoints < m_fExtraStagesCleared);
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if (m_fExtraStagesFailed != 0)
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isLocked = (PREFSMAN->m_fExtraStagesFailed < m_fExtraStagesFailed);
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isLocked = ( UNLOCKS->ExtraFailPoints < m_fExtraStagesFailed);
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if (m_fStagesCleared != 0)
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isLocked = (PREFSMAN->m_fTotalStagesCleared < m_fStagesCleared);
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isLocked = ( UNLOCKS->StagesCleared < m_fStagesCleared);
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if (m_fToastysSeen != 0)
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isLocked = (PREFSMAN->m_fTotalToastysSeen < m_fToastysSeen);
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isLocked = ( UNLOCKS->ToastyPoints < m_fToastysSeen);
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if (m_iRouletteSeed != 0)
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{
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CString tmp = PREFSMAN->m_RouletteSeeds;
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CString tmp = UNLOCKS->RouletteSeeds;
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LOG->Trace("Seed in question: %d Roulette seeds: %s",
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m_iRouletteSeed, tmp.c_str() );
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@@ -279,6 +294,7 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
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char line[256];
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CString unlock_type, song_title;
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float datavalue;
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int MaxRouletteSlot = 0;
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// m_SongEntries.clear();
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@@ -292,59 +308,36 @@ bool UnlockSystem::LoadFromDATFile( CString sPath )
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continue;
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SongEntry current;
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int MaxRouletteSlot = 0;
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song_title.MakeUpper(); //Avoid case-sensitive problems
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current.m_sSongName = song_title;
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if (unlock_type == "AP")
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{
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current.m_fArcadePointsRequired = datavalue;
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current.isLocked = (PREFSMAN->m_fArcadePointsAccumulated < datavalue);
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}
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if (unlock_type == "DP")
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{
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current.m_fDancePointsRequired = datavalue;
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current.isLocked = (PREFSMAN->m_fDancePointsAccumulated < datavalue);
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}
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if (unlock_type == "SP")
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{
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current.m_fSongPointsRequired = datavalue;
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current.isLocked = (PREFSMAN->m_fSongPointsAccumulated < datavalue);
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}
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if (unlock_type == "EC")
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{
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current.m_fExtraStagesCleared = datavalue;
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current.isLocked = (PREFSMAN->m_fExtraStagesCleared < datavalue);
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}
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if (unlock_type == "EF")
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{
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current.m_fExtraStagesFailed = datavalue;
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current.isLocked = (PREFSMAN->m_fExtraStagesFailed < datavalue);
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}
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if (unlock_type == "CS")
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{
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current.m_fStagesCleared = datavalue;
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current.isLocked = (PREFSMAN->m_fTotalStagesCleared < datavalue);
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}
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if (unlock_type == "!!")
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{
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current.m_fToastysSeen = datavalue;
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current.isLocked = (PREFSMAN->m_fTotalToastysSeen < datavalue);
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}
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if (unlock_type == "RO")
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{
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current.m_iRouletteSeed = (int)datavalue;
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if (datavalue > MaxRouletteSlot)
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MaxRouletteSlot = (int) datavalue;
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current.isLocked = true;
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// will read on first update
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// current.isLocked = ((PREFSMAN->m_RouletteSeeds)[(int)datavalue] != '1');
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MaxRouletteSlot = (int)datavalue;
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}
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InitRouletteSeeds(MaxRouletteSlot);
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current.updateLocked();
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m_SongEntries.push_back(current);
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}
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InitRouletteSeeds(MaxRouletteSlot); // resize roulette seeds
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// for more efficient use of data
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// sort list so we can make use of binary searching
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sort( m_SongEntries.begin(), m_SongEntries.end(), CompareSongEntries );
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@@ -376,33 +369,33 @@ float UnlockSystem::DancePointsUntilNextUnlock()
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{
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float fSmallestPoints = 400000000; // or an arbitrarily large value
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for( unsigned a=0; a<m_SongEntries.size(); a++ )
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if( m_SongEntries[a].m_fDancePointsRequired > PREFSMAN->m_fDancePointsAccumulated)
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if( m_SongEntries[a].m_fDancePointsRequired > DancePoints)
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fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fDancePointsRequired);
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if (fSmallestPoints == 400000000) return 0; // no match found
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return fSmallestPoints - PREFSMAN->m_fDancePointsAccumulated;
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return fSmallestPoints - DancePoints;
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}
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float UnlockSystem::ArcadePointsUntilNextUnlock()
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{
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float fSmallestPoints = 400000000; // or an arbitrarily large value
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for( unsigned a=0; a<m_SongEntries.size(); a++ )
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if( m_SongEntries[a].m_fArcadePointsRequired > PREFSMAN->m_fArcadePointsAccumulated)
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if( m_SongEntries[a].m_fArcadePointsRequired > ArcadePoints)
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fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fArcadePointsRequired);
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if (fSmallestPoints == 400000000) return 0; // no match found
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return fSmallestPoints - PREFSMAN->m_fArcadePointsAccumulated;
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return fSmallestPoints - ArcadePoints;
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}
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float UnlockSystem::SongPointsUntilNextUnlock()
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{
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float fSmallestPoints = 400000000; // or an arbitrarily large value
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for( unsigned a=0; a<m_SongEntries.size(); a++ )
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if( m_SongEntries[a].m_fSongPointsRequired > PREFSMAN->m_fSongPointsAccumulated)
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if( m_SongEntries[a].m_fSongPointsRequired > SongPoints )
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fSmallestPoints = min(fSmallestPoints, m_SongEntries[a].m_fSongPointsRequired);
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if (fSmallestPoints == 400000000) return 0; // no match found
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return fSmallestPoints - PREFSMAN->m_fSongPointsAccumulated;
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return fSmallestPoints - SongPoints;
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}
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Song *SongEntry::GetSong() const
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@@ -425,7 +418,7 @@ void UnlockSystem::DebugPrint()
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// This is mainly to streamline the INI for unnecessary values.
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void UnlockSystem::InitRouletteSeeds(int MaxRouletteSlot)
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{
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CString seeds = PREFSMAN->m_RouletteSeeds;
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CString seeds = RouletteSeeds;
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MaxRouletteSlot++; // we actually need one more
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// have exactly the needed number of slots
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@@ -434,7 +427,7 @@ void UnlockSystem::InitRouletteSeeds(int MaxRouletteSlot)
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if (seeds.GetLength() > MaxRouletteSlot) // truncate value
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{
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seeds = seeds.Left(MaxRouletteSlot);
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PREFSMAN->m_RouletteSeeds = seeds;
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RouletteSeeds = seeds;
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return;
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}
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@@ -442,5 +435,153 @@ void UnlockSystem::InitRouletteSeeds(int MaxRouletteSlot)
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while (seeds.GetLength() != MaxRouletteSlot)
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seeds += "0";
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PREFSMAN->m_RouletteSeeds = seeds;
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RouletteSeeds = seeds;
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}
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bool UnlockSystem::ReadValues( CString filename)
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{
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IniFile data;
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data.SetPath(filename);
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if (data.ReadFile())
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return false;
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data.GetValueF( "Unlock", "ArcadePointsAccumulated", ArcadePoints );
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data.GetValueF( "Unlock", "DancePointsAccumulated", DancePoints );
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data.GetValueF( "Unlock", "SongPointsAccumulated", SongPoints );
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data.GetValueF( "Unlock", "ExtraStagesCleared", ExtraClearPoints );
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data.GetValueF( "Unlock", "ExtraStagesFailed", ExtraFailPoints );
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data.GetValueF( "Unlock", "TotalStagesCleared", StagesCleared );
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data.GetValueF( "Unlock", "TotalToastysSeen", ToastyPoints );
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data.GetValue ( "Unlock", "RouletteSeeds", RouletteSeeds );
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return true;
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}
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bool UnlockSystem::WriteValues( CString filename)
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{
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IniFile data;
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data.SetPath(filename);
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data.SetValueF( "Unlock", "ArcadePointsAccumulated", ArcadePoints );
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data.SetValueF( "Unlock", "DancePointsAccumulated", DancePoints );
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data.SetValueF( "Unlock", "SongPointsAccumulated", SongPoints );
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data.SetValueF( "Unlock", "ExtraStagesCleared", ExtraClearPoints );
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data.SetValueF( "Unlock", "ExtraStagesFailed", ExtraFailPoints );
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data.SetValueF( "Unlock", "TotalStagesCleared", StagesCleared );
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data.SetValueF( "Unlock", "TotalToastysSeen", ToastyPoints );
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data.SetValue ( "Unlock", "RouletteSeeds", RouletteSeeds );
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data.WriteFile();
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return true;
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}
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float UnlockSystem::UnlockAddAP(float credit)
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{
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ReadValues("Data/MemCard.ini");
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ArcadePoints += credit;
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WriteValues("Data/MemCard.ini");
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return ArcadePoints;
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}
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float UnlockSystem::UnlockAddAP(Grade credit)
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{
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ReadValues("Data/MemCard.ini");
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if (credit != GRADE_E && credit != GRADE_D)
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ArcadePoints += 1;
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if (credit == GRADE_AAA)
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ArcadePoints += 9;
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WriteValues("Data/MemCard.ini");
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return ArcadePoints;
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}
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float UnlockSystem::UnlockAddDP(float credit)
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{
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ReadValues("Data/MemCard.ini");
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DancePoints += credit;
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WriteValues("Data/MemCard.ini");
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return DancePoints;
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}
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float UnlockSystem::UnlockAddSP(float credit)
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{
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ReadValues("Data/MemCard.ini");
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SongPoints += credit;
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WriteValues("Data/MemCard.ini");
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return SongPoints;
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}
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float UnlockSystem::UnlockAddSP(Grade credit)
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{
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ReadValues("Data/MemCard.ini");
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switch (credit)
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{
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case GRADE_AAAA:
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SongPoints += 20;
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break;
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case GRADE_AAA:
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SongPoints += 10;
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break;
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case GRADE_AA:
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SongPoints += 5;
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break;
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case GRADE_A:
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SongPoints += 4;
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break;
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case GRADE_B:
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SongPoints += 3;
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break;
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case GRADE_C:
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SongPoints += 2;
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break;
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case GRADE_D:
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SongPoints += 1;
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}
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WriteValues("Data/MemCard.ini");
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return SongPoints;
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}
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float UnlockSystem::UnlockClearExtraStage()
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{
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ReadValues("Data/MemCard.ini");
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ExtraClearPoints++;
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WriteValues("Data/MemCard.ini");
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return ExtraClearPoints;
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}
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float UnlockSystem::UnlockFailExtraStage()
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{
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ReadValues("Data/MemCard.ini");
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ExtraFailPoints++;
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WriteValues("Data/MemCard.ini");
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return ExtraFailPoints;
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}
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float UnlockSystem::UnlockClearStage()
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{
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ReadValues("Data/MemCard.ini");
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StagesCleared++;
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WriteValues("Data/MemCard.ini");
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return StagesCleared;
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}
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float UnlockSystem::UnlockToasty()
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{
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ReadValues("Data/MemCard.ini");
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ToastyPoints++;
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WriteValues("Data/MemCard.ini");
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return ToastyPoints;
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}
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