Added changing of DifficultyIcons
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@@ -98,6 +98,8 @@ void ScreenNetEvaluation::UpdateStats()
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m_textScore[m_pActivePlayer].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score) );
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m_DifficultyIcon[m_pActivePlayer].SetFromDifficulty( m_pActivePlayer, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
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for (int j=0;j<NETNUMTAPSCORES;j++)
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m_textJudgeNumbers[j][m_pActivePlayer].SetText( ssprintf( "%d", NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] ) );
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}
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