BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support
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@@ -23,6 +23,8 @@
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#define MAXSONGSINBUFFER 5
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#define BANNERTYPE 1
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#define DEFAULT_SCROLL_DIRECTION THEME->GetMetricI("Notes","DefaultScrollDirection")
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MusicBannerWheel::MusicBannerWheel()
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{
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currentPos=0;
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@@ -30,6 +32,12 @@ MusicBannerWheel::MusicBannerWheel()
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SongsExist=0;
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SingleLoad=0;
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if(DEFAULT_SCROLL_DIRECTION && GAMESTATE->m_pCurSong == NULL) /* check the song is null... incase they have just come back from a song and changed their PlayerOptions */
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{
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for(int i=0; i<NUM_PLAYERS; i++)
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GAMESTATE->m_PlayerOptions[i].m_bReverseScroll = true;
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}
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m_ScrollingList.UseSpriteType(BANNERTYPE);
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m_ScrollingList.SetXY( 0, 0 );
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m_ScrollingList.SetSpacing( BANNERSPACING );
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