BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support

This commit is contained in:
Andrew Livy
2003-01-01 17:20:36 +00:00
parent 290c281cf8
commit 9941c7c3bb
12 changed files with 184 additions and 5 deletions
+8
View File
@@ -23,6 +23,8 @@
#define MAXSONGSINBUFFER 5
#define BANNERTYPE 1
#define DEFAULT_SCROLL_DIRECTION THEME->GetMetricI("Notes","DefaultScrollDirection")
MusicBannerWheel::MusicBannerWheel()
{
currentPos=0;
@@ -30,6 +32,12 @@ MusicBannerWheel::MusicBannerWheel()
SongsExist=0;
SingleLoad=0;
if(DEFAULT_SCROLL_DIRECTION && GAMESTATE->m_pCurSong == NULL) /* check the song is null... incase they have just come back from a song and changed their PlayerOptions */
{
for(int i=0; i<NUM_PLAYERS; i++)
GAMESTATE->m_PlayerOptions[i].m_bReverseScroll = true;
}
m_ScrollingList.UseSpriteType(BANNERTYPE);
m_ScrollingList.SetXY( 0, 0 );
m_ScrollingList.SetSpacing( BANNERSPACING );