BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support
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@@ -33,7 +33,8 @@ const int PUMP_COL_SPACING = 50;
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const int EZ2_COL_SPACING = 46;
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const int EZ2_REAL_COL_SPACING = 40;
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const int PARA_COL_SPACING = 54;
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const int DS3DDX_COL_SPACING = 54;
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const int DS3DDX_COL_SPACING = 46;
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const int BM_COL_SPACING=34;
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struct {
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char *name;
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@@ -50,7 +51,8 @@ struct {
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{ "ez2-double", 10 }, // Double: Single x2
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{ "ez2-real", 7 }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
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{ "para-single", 5 },
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{ "ds3ddx-single", 8 }
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{ "ds3ddx-single", 8 },
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{ "bm-single", 6 }
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};
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//
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@@ -462,6 +464,86 @@ GameDef g_GameDefs[NUM_GAMES] =
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},
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}
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},
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{ // GAME_BM
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"bm", // m_szName
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"BeatMania", // m_szDescription
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2, // m_iNumControllers
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NUM_BM_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"LeftWhiteKey",
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"LeftBlackKey",
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"CenterWhiteKey",
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"RightBlackKey",
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"RightWhiteKey",
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"Scratch",
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"Start",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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"MenuDown",
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},
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{ // m_szSecondaryFunction
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"(MenuUp)",
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"(MenuLeft)",
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"(Start)",
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"(MenuRight)",
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"(MenuDown)",
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"",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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},
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{ // m_DedicatedMenuButton
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BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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BM_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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BM_BUTTON_MENUUP, // MENU_BUTTON_UP
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BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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BM_BUTTON_START, // MENU_BUTTON_START
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BM_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_SecondaryMenuButton
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BM_BUTTON_LEFTBLACK, // MENU_BUTTON_LEFT
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BM_BUTTON_RIGHTBLACK, // MENU_BUTTON_RIGHT
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BM_BUTTON_LEFTWHITE, // MENU_BUTTON_UP
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BM_BUTTON_RIGHTWHITE, // MENU_BUTTON_DOWN
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BM_BUTTON_CENTERWHITE, // MENU_BUTTON_START
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BM_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_z, // BM_BUTTON_LEFTWHITE,
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SDLK_s, // BM_BUTTON_LEFTBLACK,
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SDLK_x, // BM_BUTTON_CENTERWHITE,
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SDLK_d, // BM_BUTTON_RIGHTBLACK,
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SDLK_c, // BM_BUTTON_RIGHTWHITE,
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SDLK_b, // BM_BUTTON_SCRATCH,
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SDLK_RETURN, // BM_BUTTON_START,
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SDLK_ESCAPE, // BM_BUTTON_BACK,
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SDLK_LEFT, // BM_BUTTON_MENULEFT
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SDLK_RIGHT, // BM_BUTTON_MENURIGHT
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SDLK_UP, // BM_BUTTON_MENUUP
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SDLK_DOWN, // BM_BUTTON_MENUDOWN
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},
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{ // PLAYER_2
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-1, // BM_BUTTON_LEFTWHITE,
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-1, // BM_BUTTON_LEFTBLACK,
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-1, // BM_BUTTON_CENTERWHITE,
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-1, // BM_BUTTON_RIGHTBLACK,
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-1, // BM_BUTTON_RIGHTWHITE,
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-1, // BM_BUTTON_SCRATCH,
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-1, // BM_BUTTON_START,
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-1, // BM_BUTTON_BACK,
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-1, // BM_BUTTON_MENULEFT
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-1, // BM_BUTTON_MENURIGHT
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-1, // BM_BUTTON_MENUUP
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-1, // BM_BUTTON_MENUDOWN
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},
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}
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},
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};
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StyleDef g_StyleDefs[NUM_STYLES] =
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@@ -1035,7 +1117,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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"single", // m_szName
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NOTES_TYPE_DS3DDX_SINGLE, // m_NotesType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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{ 160, 480 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1062,6 +1144,37 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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},
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{
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GAME_BM, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"BM-single", // m_szName
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NOTES_TYPE_BM_SINGLE, // m_NotesType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_LEFTWHITE, -BM_COL_SPACING*2.5f },
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{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_LEFTBLACK, -BM_COL_SPACING*1.5f },
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{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_CENTERWHITE, -BM_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_RIGHTBLACK, +BM_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_RIGHTWHITE, +BM_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_SCRATCH, +BM_COL_SPACING*3.0f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, BM_BUTTON_LEFTWHITE, -BM_COL_SPACING*2.5f },
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{ TRACK_2, GAME_CONTROLLER_2, BM_BUTTON_LEFTBLACK, -BM_COL_SPACING*1.5f },
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{ TRACK_3, GAME_CONTROLLER_2, BM_BUTTON_CENTERWHITE, -BM_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, BM_BUTTON_RIGHTBLACK, +BM_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, BM_BUTTON_RIGHTWHITE, +BM_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_2, BM_BUTTON_SCRATCH, +BM_COL_SPACING*3.0f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5
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},
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}
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};
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@@ -1300,6 +1413,30 @@ ModeChoice g_ModeChoices[] =
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"power2",
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1
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},
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{
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GAME_BM,
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PLAY_MODE_ARCADE,
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STYLE_BM_SINGLE,
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DIFFICULTY_EASY,
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"beginner",
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1
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},
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{
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GAME_BM,
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PLAY_MODE_ARCADE,
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STYLE_BM_SINGLE,
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DIFFICULTY_MEDIUM,
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"normal",
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1
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},
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{
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GAME_BM,
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PLAY_MODE_ARCADE,
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STYLE_BM_SINGLE,
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DIFFICULTY_HARD,
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"expert",
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1
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},
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};
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const int NUM_MODE_CHOICES = sizeof(g_ModeChoices) / sizeof(g_ModeChoices[0]);
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