naming cleanup
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@@ -1299,7 +1299,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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/* If FAIL_IMMEDIATE and everyone is failing, start SM_BeginFailed. */
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if( GAMESTATE->AllAreDead() && GAMESTATE->m_SongOptions.m_FailType == SongOptions::FAIL_IMMEDIATE )
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{
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if( PREFSMAN->m_bMin1FullSongInCourses && GAMESTATE->GetCourseSongIndex()==0 )
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if( PREFSMAN->m_bMinimum1FullSongInCourses && GAMESTATE->GetCourseSongIndex()==0 )
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; // do nothing
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else
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SCREENMAN->PostMessageToTopScreen( SM_BeginFailed, 0 );
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