phasing out SDL_keysym.h
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@@ -1,4 +1,5 @@
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#include "global.h"
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#define COMPAT_KEYSYMS
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#include "GameManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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@@ -8,11 +9,10 @@
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "NoteSkinManager.h"
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#include "SDL_keysym.h" // for SDLKeys
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#include "RageInputDevice.h"
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#include "ThemeManager.h"
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#include "LightsManager.h" // for NUM_CABINET_LIGHTS
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GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
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