add GetAllTrails
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@@ -1028,6 +1028,16 @@ void Course::GetTrails( vector<Trail*> &AddTo, StepsType st ) const
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}
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}
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}
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}
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void Course::GetAllTrails( vector<Trail*> &AddTo ) const
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{
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vector<StepsType> vStepsTypesToShow;
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GAMEMAN->GetStepsTypesForGame( GAMESTATE->m_pCurGame, vStepsTypesToShow );
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FOREACH( StepsType, vStepsTypesToShow, st )
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{
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GetTrails( AddTo, *st );
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}
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}
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bool Course::HasMods() const
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bool Course::HasMods() const
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{
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{
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FOREACH_CONST( CourseEntry, m_entries, e )
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FOREACH_CONST( CourseEntry, m_entries, e )
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@@ -111,6 +111,7 @@ public:
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// Dereferences course_entries and returns only the playable Songs and Steps
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// Dereferences course_entries and returns only the playable Songs and Steps
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Trail* GetTrail( StepsType st, CourseDifficulty cd=DIFFICULTY_MEDIUM ) const;
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Trail* GetTrail( StepsType st, CourseDifficulty cd=DIFFICULTY_MEDIUM ) const;
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void GetTrails( vector<Trail*> &AddTo, StepsType st ) const;
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void GetTrails( vector<Trail*> &AddTo, StepsType st ) const;
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void GetAllTrails( vector<Trail*> &AddTo ) const;
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float GetMeter( StepsType st, CourseDifficulty cd=DIFFICULTY_MEDIUM ) const;
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float GetMeter( StepsType st, CourseDifficulty cd=DIFFICULTY_MEDIUM ) const;
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bool HasMods() const;
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bool HasMods() const;
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bool AllSongsAreFixed() const;
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bool AllSongsAreFixed() const;
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