revert RageSounds::TakeOverSound stuff; ended up not using it
and it broke changing BPM during gameplay SDL_Delay -> usleep
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@@ -216,7 +216,7 @@ void ScreenJukebox::HandleScreenMessage( const ScreenMessage SM )
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m_Out.StartTransitioning( SM_GoToNextScreen );
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return;
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case SM_GoToNextScreen:
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SOUND->StopMusic();
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m_soundMusic.Stop();
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SCREENMAN->SetNewScreen( "ScreenJukebox" );
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return;
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}
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