revert RageSounds::TakeOverSound stuff; ended up not using it

and it broke changing BPM during gameplay
SDL_Delay -> usleep
This commit is contained in:
Glenn Maynard
2004-05-21 00:58:48 +00:00
parent 811bf3fd49
commit 98a0b812f0
6 changed files with 30 additions and 44 deletions
+1 -1
View File
@@ -216,7 +216,7 @@ void ScreenJukebox::HandleScreenMessage( const ScreenMessage SM )
m_Out.StartTransitioning( SM_GoToNextScreen );
return;
case SM_GoToNextScreen:
SOUND->StopMusic();
m_soundMusic.Stop();
SCREENMAN->SetNewScreen( "ScreenJukebox" );
return;
}