revert RageSounds::TakeOverSound stuff; ended up not using it
and it broke changing BPM during gameplay SDL_Delay -> usleep
This commit is contained in:
@@ -83,6 +83,7 @@ protected:
|
||||
void PlayAnnouncer( CString type, float fSeconds );
|
||||
|
||||
void PlayTicks();
|
||||
void UpdateSongPosition( float fDeltaTime );
|
||||
void UpdateLyrics( float fDeltaTime );
|
||||
void UpdateCheckFail();
|
||||
void SongFinished();
|
||||
@@ -176,7 +177,7 @@ protected:
|
||||
bool m_bDemonstration;
|
||||
|
||||
RageSound m_soundAssistTick;
|
||||
RageSound *m_soundMusic;
|
||||
RageSound m_soundMusic;
|
||||
|
||||
BeginnerHelper m_BeginnerHelper;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user