revert RageSounds::TakeOverSound stuff; ended up not using it

and it broke changing BPM during gameplay
SDL_Delay -> usleep
This commit is contained in:
Glenn Maynard
2004-05-21 00:58:48 +00:00
parent 811bf3fd49
commit 98a0b812f0
6 changed files with 30 additions and 44 deletions
+2 -1
View File
@@ -83,6 +83,7 @@ protected:
void PlayAnnouncer( CString type, float fSeconds );
void PlayTicks();
void UpdateSongPosition( float fDeltaTime );
void UpdateLyrics( float fDeltaTime );
void UpdateCheckFail();
void SongFinished();
@@ -176,7 +177,7 @@ protected:
bool m_bDemonstration;
RageSound m_soundAssistTick;
RageSound *m_soundMusic;
RageSound m_soundMusic;
BeginnerHelper m_BeginnerHelper;